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The Answer is not (always) on your Character Sheet
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<blockquote data-quote="Autumnal" data-source="post: 9325554" data-attributes="member: 6671663"><p>Oh, yes. I’ve got no problem with the GM restricting some options, either specifically (“these classes don’t exist in the world of this campaign”) or in general terms (“play starts in Venice in 1201; your character has to have a non-ridiculous reason for being there), and I strongly approve of review and discussion before the GM gets actual play started. </p><p></p><p>Sometimes that can discussion can lead to some changes in plan, like the campaign discussed in another thread where a player wants to play the last magician in a world the GM imagined as no longer imbued with magic. I’d go for it and see what emerges as riffs on themes of autumnal decline with or without vernal renewal. Sometimes it can lead to working out an alternative way to the player’s desire that also fits within a framework the GM’s been thinking of. And sometimes the player ends up thinking of an entirely different idea that’s also appealing and requires no tweaking on anyone’s part. Those are all good outcomes. </p><p></p><p>It’s when the players come in with intentions that are supported by the available systems and info but that the GM has no intention of respecting. That’s when it’s no good for me.</p></blockquote><p></p>
[QUOTE="Autumnal, post: 9325554, member: 6671663"] Oh, yes. I’ve got no problem with the GM restricting some options, either specifically (“these classes don’t exist in the world of this campaign”) or in general terms (“play starts in Venice in 1201; your character has to have a non-ridiculous reason for being there), and I strongly approve of review and discussion before the GM gets actual play started. Sometimes that can discussion can lead to some changes in plan, like the campaign discussed in another thread where a player wants to play the last magician in a world the GM imagined as no longer imbued with magic. I’d go for it and see what emerges as riffs on themes of autumnal decline with or without vernal renewal. Sometimes it can lead to working out an alternative way to the player’s desire that also fits within a framework the GM’s been thinking of. And sometimes the player ends up thinking of an entirely different idea that’s also appealing and requires no tweaking on anyone’s part. Those are all good outcomes. It’s when the players come in with intentions that are supported by the available systems and info but that the GM has no intention of respecting. That’s when it’s no good for me. [/QUOTE]
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