First, if you are in my campaign, stop reading. You know who you are.....
Next..... I'm running a campaign in which the characters are the chosen by the gods as their collective champions against a dark force which threatens all existence. At the moment the characters don't realize this, but they'll learn eventually. This is somewhat a matter of blood, but they must also prove themselves worthy. Part of the campaign, is to find and claim Armor/Weapons that are part of their birthright.
By making it to the items, they will have proven their physical, and intellectual prowess by beating up various monsters and solving puzzles. But the gods don't just want people who are strong and smart, they want people who they know have the courage, willpower, honor, etc to get the deed done. Basicly their "character" must be tested. What I'm thinking is when they reach for the items, each individual will be transported to a place where they must face a test of character, to determine if they are worthy. I want this to be a purely roleplaying thing... the less dice rolling the better.
Example: For one character, I plan to have what he thinks is the spirit of his father try to disuade him from accepting the burden the gods are placing on him.
Problem is, I'm pretty much stumped for ideas (except the one example). So I'd like to hear any suggestions, stories of things you have done along these lines, ideas, literary examples you could recomend (I'm already stealing heavily from numerous different fantasy novels), etc that you might have. Hopefully the stuff you give me will help to spark some good ideas that will fit into my campaign.
Thanks for your help!
MooCow
The stumped cow

Next..... I'm running a campaign in which the characters are the chosen by the gods as their collective champions against a dark force which threatens all existence. At the moment the characters don't realize this, but they'll learn eventually. This is somewhat a matter of blood, but they must also prove themselves worthy. Part of the campaign, is to find and claim Armor/Weapons that are part of their birthright.
By making it to the items, they will have proven their physical, and intellectual prowess by beating up various monsters and solving puzzles. But the gods don't just want people who are strong and smart, they want people who they know have the courage, willpower, honor, etc to get the deed done. Basicly their "character" must be tested. What I'm thinking is when they reach for the items, each individual will be transported to a place where they must face a test of character, to determine if they are worthy. I want this to be a purely roleplaying thing... the less dice rolling the better.
Example: For one character, I plan to have what he thinks is the spirit of his father try to disuade him from accepting the burden the gods are placing on him.
Problem is, I'm pretty much stumped for ideas (except the one example). So I'd like to hear any suggestions, stories of things you have done along these lines, ideas, literary examples you could recomend (I'm already stealing heavily from numerous different fantasy novels), etc that you might have. Hopefully the stuff you give me will help to spark some good ideas that will fit into my campaign.
Thanks for your help!
MooCow
The stumped cow