Kravell said:
I just purchased Castles and Crusades two weeks ago. I'm writing up a game world now. I hope to play for the first time this Friday, Feb 25.
Can anyone share some C&C adventure and/or world building stories with me?
I got my copy of the Players Handbook, I guess, six weeks ago. We've run five sessions with it so far. We were originally playing D&D 3.5, and had just started a new homebrew campaign I'd been working on for a couple of months before.
I won't compare the two editions, for fear of starting a flame war. However, in order for the story to make sense, I have to say that as a DM I was having trouble co-ordinating all the 3.5 rules - things were moving slowly and there was a lot of rulebook page turning not only on my part but on the players. Enough about that.
I've found the going much easier with Castles & Crusades - I've been able to turn my time and creative energy toward building NPC personalities and plotlines, and the results are showing.
The campaign switched over while the characters were in the Shadow Plane, rescuing an associate from an evil demigod's prison (they were 9th level). In that first adventure, we had a few incidences of having to figure out a rule here and there, but these were all first-time-with-a-new-ruleset sorts of things. We've barely had to look at the rulebook since, except for spells or equipment details.
I've actually been keeping a log of the plotline on the Troll Lords Message Board, if anyone's interested in reading it - but it's plotline, so it's no different than a D&D story time, really.
I became a serious convert to the game - started a fan website, have posted a lot both here and on Troll Lords, etc. For whatever reason, I've definitely gotten back the same level of excitement I had about D&D back in the late 70's.
Really looking forward to when M&T and Castle Zagyg come out.