D+1
First Post
So tell me about your calendar and how/if you use it:
So the Wilderlands calendar is fairly odd-ball - 18 months of 20 days plus a 5-day festival-week addition to make 365 days. Now I've held the opinion for quite some time now that a wierd campaign calendar is sorta pointless. My thinking was nobody ends up using it (including the DM) because you lose reference to what it means in terms of the real Gregorian calendar. Saying to your players, "It's Gurbzef in the second mark of Balorcim," is just nonsense babbling, whereas, "It's Tuesday in the second week of July," tells them exactly what time it is. But I'm wondering if you encourage the use of the odd names and time-keeping periods if you get more out of it in the long run by reinforcing the idea that this is NOT the same world as uses the Gregorian calendar. Other comments?
- Does it have 365 days? More/less? Why that many?
- Does it have 12 months, more, less, or does it even USE months?
- Does it have 7-day weeks?
- Do you use a 28-day lunar cycle or something else? Do you bother to TRACK the lunar cycle?
- Is there more than 1 moon and does it affect anything calendar-wise?
- Do you use new and different names for the months and weekdays? Do your PLAYERS use these names or do they just translate and use that instead?
- Do you use "off-calendar" festival days, weeks, or leap-days? Is it in order to make the number of days come out right or because you just want major festivals on those days?
- Or do you just use the real-world Gregorian calendar? Or maybe base it on some other real-world calendar?
- What year do you use at the start of the campaign? Do you start at year 1? Year 256? Or year 14,597?
- What events do you include on your calendar that are unique? That is, things that are not just a litany of "Festival of deity X/deity Y" but, say, a day in Gondor celebrating the Return of the King every year, or the one day when all the migratory birds leave at once called "Eagle Day"...
- When is New Years for the calendar - mid-winter like the Gregorian calendar or the start of spring?
So the Wilderlands calendar is fairly odd-ball - 18 months of 20 days plus a 5-day festival-week addition to make 365 days. Now I've held the opinion for quite some time now that a wierd campaign calendar is sorta pointless. My thinking was nobody ends up using it (including the DM) because you lose reference to what it means in terms of the real Gregorian calendar. Saying to your players, "It's Gurbzef in the second mark of Balorcim," is just nonsense babbling, whereas, "It's Tuesday in the second week of July," tells them exactly what time it is. But I'm wondering if you encourage the use of the odd names and time-keeping periods if you get more out of it in the long run by reinforcing the idea that this is NOT the same world as uses the Gregorian calendar. Other comments?