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<blockquote data-quote="I'm A Banana" data-source="post: 9302473" data-attributes="member: 2067"><p>I played Zenexor, a human alchemist, for 14 levels.</p><p></p><p>Zenexor was in a Theros campaign, so he was in a world that evokes ancient Greek myths. One of the gods of this world is a god of poison and medicine and serpents and medusae and similar. So he was destined for greatness by her. </p><p></p><p>I played him as a sort of bronze age doctor, experimenting with bugs and plants and other people, trying to uncover the secrets of healing and poison. He was pretty amoral (poisoned an entire shrine to the Hephaestus-alike god, used poisons and diseases in his attacks), but over the course of the campaign learned about things like consent and the consequences of actions. </p><p></p><p>Mechanically, it was a weird niche. I played him mostly as a caster, but he was NOT AT ALL squishy. The defining feature of the alchemist - the elixirs - proved kind of difficult to use in combat. I didn't end up using a lot of the fire abilities of the alchemist (didn't fit the vibe), which probably contributed to his lack of power. It was a lot of fun to get the damage boost to poison spells and the like.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 9302473, member: 2067"] I played Zenexor, a human alchemist, for 14 levels. Zenexor was in a Theros campaign, so he was in a world that evokes ancient Greek myths. One of the gods of this world is a god of poison and medicine and serpents and medusae and similar. So he was destined for greatness by her. I played him as a sort of bronze age doctor, experimenting with bugs and plants and other people, trying to uncover the secrets of healing and poison. He was pretty amoral (poisoned an entire shrine to the Hephaestus-alike god, used poisons and diseases in his attacks), but over the course of the campaign learned about things like consent and the consequences of actions. Mechanically, it was a weird niche. I played him mostly as a caster, but he was NOT AT ALL squishy. The defining feature of the alchemist - the elixirs - proved kind of difficult to use in combat. I didn't end up using a lot of the fire abilities of the alchemist (didn't fit the vibe), which probably contributed to his lack of power. It was a lot of fun to get the damage boost to poison spells and the like. [/QUOTE]
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