Teenage Mutant Ninja Turtles

daTim

First Post
I got to thinking, the Overt Rat Moreau sorta reminded me of Master splinter, so I decided to do a write up on him and the shredder as a time killer. Turned out to be pretty fun and they are both pretty extensive. Both versions are based off the Comic book and not the cartoons or the movie, any comments are welcome! I am working on a Turtle Moreau just for the TMNT... not quite sure how to approach it, maybe a bonus to natural armor and Con? As a note, Splinter and Shredder are not designed to be equal in power, Splinter is quite old (for a rat) and the shredder is an incredibly powerful ninja, head of his order in fact. All 4 turtles barely managed to defeat him, and still while sustaining major injuries.

Master Splinter
Fast Hero 5/Dedicated Hero 3/Martial Artist 7: CR 15; Medium-size Humanoid (Overt Rat Moreau); HD 5d8+5; 3d6+3; 7d8+7; hp 83; Mas 12; Init +2; Spd 30 ft.; Defense 25 (+2 Dex, +13 class); BAB +12; Grap +11; Full Atk +15/+10/+5 melee (1d8-1 lethal/non-lethal, unarmed strike or staff) or +13/+13/+18/+3 flurry of blows (1d8-1 lethal/non-lethal, unarmed strike or staff) or +17 Flying kick (1d8+6 unarmed strike) or +15/+10/+5 ranged (Shuriken 1d1-1); AL Turtles; SV Fort +6, Ref +9, Will +9; AP 7; Rep +3; Str 8, Dex 16, Con 12, Int 13, Wis 18, Cha 17.
Skills: Balance, Escape Artist +8, Hide +18, Knowledge: Arcane Lore +6, Art +4, History +6, Philosophy +4, Jump +13, Move Silently +19, Speak Language: English, Japanese , Tumble +21
Feats: Agile Riposte, Archaic Weapons Proficiency, Blind Fight, Combat Expertise, Combat Martial Arts, Combat Throw, Defensive Martial Arts, Dodge, Elusive Target, Improved Combat Throw, Improved Trip, Simple Weapons Proficiency, Unbalance Opponent, Weapon Finesse: Unarmed Strike
Occupation: Adventurer (Jump +1, Move Silently +1, Archaic Weapons Proficiency).
Talents: (Fast) Evasion, Uncanny Dodge 1, Uncanny Dodge 2; (Dedicated) Empathy, Intuition
Possessions: Walking Staff, Assortment of archaic weapons

Perhaps Splinter was never an ordinary rat. It is even likely that he was a mutant before the strange ooze from the broken T.C.R.I canister began changing him. In any event, as a young rat he was very intelligent, smart enough to mimic and memorize the ninja techniques of his owner, Hamato Yoshi. Years later he remembered and passed on the Ninjitsu techniques to his disciples the Ninja Turtles.
How close splinter is to the end of his life span is not known. He is an old rat and his fighting faculties are getting a bit rusty. After the turtles avenged the death of Splinter's master, Yoshi, by defeating the Shredder, Splinter has been somewhat bereft of purpose. Up to that point, his reason for existance was to gain vengance. Now that vengance has been gained, something else must animate his life. For this reason, Splinter has been doing more meditation and thinking about philosophy. It is unsure whether or not he will leave the turtles to fend for themselves. He may go off alone to think his thoughts.
While Splinter may no longer be a great warrior, he is still a formidable teacher and his knowledge in all the fighting arts of the ninja. Note: Splinter is very old, otherwise his fighting skills would be much sharper


Oroku Saki “The Shredder”
Strong Hero 5/Tough Hero 3/Martial Artist 8: CR 16; Medium-size Human; HD; 5d8+20; 3d10+12; 8d8+32; hp 141; Mas 18; Init +2; Spd ft.; Defense 26 (+2 Dex, +11 class, +3 armor); BAB +14; Grap +17; Full Atk +18/+13/+8 (1d10+6 19-20x3 Unarmed Strike) or +16/+16/+11/+6 flurry (1d10+6 19-20x3 Unarmed Strike) or +20 Flying kick (1d10+14 19-20x3 Unarmed Strike) or +19/+14/+9 (2d6+7 19-20x2 Katana) or +16 ranged (1d1+3 shuriken); AL Clan of the Foot; SV Fort +11, Ref +10, Will +5; AP 8; Rep +3; Str 17, Dex 15, Con 18, Int 13, Wis 12, Chr 8.
Skills: Balance +11, Climb +7, Escape Artist +7, Hide +11, Intimidate +4, Jump +7, Knowledge: current events +4, streetwise +7, tactics +4, Move Silently +12, Speak Language: Japanese, Spot +6, Tumble +11
Feats: Advanced Combat Martial Arts, Archaic Weapons Proficiency, Armor Proficiency (Light), Combat Martial Arts, Combat Reflexes, Combat Throw, Defensive Martial Arts, Dodge, Exotic Weapons Proficiency: Katana, Improved Combat Martial Arts, Improved Combat Throw, Personal Firearms Proficiency, Simple Weapons Proficiency, Weapon Focus: Unarmed Strike
Occupation: Criminal (Knowledge (streetwise) +1, Move Silently +1, Personal Firearms Proficiency)
Talents: (Strong) Melee Smash I, Melee Smash II, Melee Smash III; (Tough) Remain Conscious, Damage Reduction 1/-
Possessions: Mastercraft (+1) Light Ninja Battle Armor, Assortment of Archaic weapons, Criminal Syndicate, Mastercraft (+2) Katana, Appx 575 Clan Foot ninja, 30 Elite Foot Ninja under his command.

Note: the Shredders armor allows his unarmed strikes to do slashing, piercing or bludgeoning damage, whichever suits his mood.

Oroku Saki (last name first in Japanese) was an evil ninja, head of the NY city branch of the ninja clan known as the "foot". He ran this group and its illegal activities (drug and arms running, assassinations, etc.) effectively and ruthlessly, both as Oroku Saki and in his other identity: The Shredder. When Saki donned this fearsome costume, studded wtih razor-sharp blades, he was almost unstoppable.
One of the reasons that Saki came to NY from Japan was to find the killer of his brother, Oroku Nagi, and avenge that death. Hamato Yoshi was the murderer, living peacefully in New York City with his wife Tang Shen. They had fled to Japan to avoid teh "Foot's" anger after the death of Nagi. What Saki didn't know was that Yoshi had killed Nagi after being provoked by Nagi's brutal, near fatal beating of Yoshi's lover Tang Shen. Even if he had known, it probably wouldn't have made much difference. Oroku Saki was obsessed with th eidea of revenge and one night he fufilled that desire. He ambushed and killed Yoshi and his wife.
Unnoticed by Saki, Yoshi's pet rat, Splinter escaped during that fight. SPlinter eventually found teh turtles and mutated along with them. This was the origin of the TMNT. Eventually, Splinter sent his trained ninja turtles against the shredder and they succeded in avenging Yoshi's death by apparently killing Saki.
His presumed death took place after a ferocious rooftop battle, at the climax of which Saki (who had been stabbed in the chest by Leonardo) plunged off the side of the building, along with a live grenade. Nobody was found, although it must be said that the turtles did not look to hard for it, assuming he had been blown to bits.
 
Last edited:

log in or register to remove this ad

Ah, I remember that show (although it was Teenage Mutant Hero Turtles over here). I didn't even know there were comics or films.

When do we get to see Leonardo and company? These look fun.
 


Turtle Moreau Species Traits
Turtle Moreaus are a blend of Humans and common variety Turtles. They were origanally bred at an attempt for Shock troopers given their aquatic abilities, and general all around toughness. Their poor eyesight and bulky shells make them somewhat less desirable as soliders in general though.
Moderate Turtle Moreaus may have ridges on their shoulder and hips, and an enlarged spine as a sort of vestigal shell, as well as a general lack of hair. Overt Turtle Moreaus Have a fully developed shell, lacking all forms of hair and only 4 fingers on each hand. Some may lack teeth and have a beak instead.
Hold Breath (Ex): A Turtle moreau can remain submerged for a number of minutes equal to its Constitution score before needing to surface for air.
Natural Armor (Ex): Moderate Turtle Moreaus have a +1 natural armor bonus due to their vestigal shell, whereas Overt Turtle Moreau's have a +3 natural armor bonus and full shell.
Poor Vision (Ex): Turtle Moreaus have bad eyesight. They take a -2 penalty to Spot checks and take a -4 penalty on range attacks for each range increment.
Ability Scores
Covert: -2 Dex, +2 Con
Moderate: -2 Dex, +2 Con, -2 Chr
Overt: -2 Dex, +4 Con, -2 Chr

Consult the Rat Moreau Height for a Turtle Moreaus Height
Consult the Dolphin Moreau weight for a Turtle Moreau's Weight
Turtle Moreau Age
Adulthood - 12 +1d2 years
Middle Age - 35
Old - 66
Venerable - 85
Max Age +2d6
Turtle Moreaus are very long lived
 
Last edited:

April O’neil
Smart Hero 3: CR 3, Medium-size Human; HD 3d6+3; hp 16; Mas 13; Init +2; Spd 30ft.; Defense 13 (+2 Dex, +1 Class); BAB +1; Grap +1; Full Atk +1 (1d3 unarmed strike subdual); or -1 Ranged (2d4 Pathfinder .22 Revolver); AL Turtles; SV Fort +2, Ref +3, Will +3, AP 1; Rep +1; Str 10, Dex 14 ,Con 13, Int 17, Wis 12, Chr 16.
Skills: Craft: Electronics +13, Mechanics +11, Computer use +14, Disable Device +9, Knowledge: Art +6, Business +6, Earth and Life Sciences +9, Physical Sciences +11, Technology +11, Profession: Computer Programmer +7, Repair +16, Research +9, Search +9.
Feats: Builder, Educated, Gear head, Simple Weapons Proficiency.
Occupation: Blue Collar (Craft: Electronic; Repair, +2)
Talents: Savant (Computer use, Repair)
Possessions: “Second Time Around” Junk and Antique store, Old VW Van, pistol

April is a very intelligent young woman. As a teenager she was a dedicated computer hacker. The skills she gained then were later translated into her career as a computer programmer, specializing in robotics software. This is how she came to be associated with Dr. Baxter Stockman and his "Mouser" project.
April has an interest in antiques and junk, with an emphasis on the junk. The brownstone that she lives in has a junk store called "Second Time Around" on the first floor. This is the one her father used to own before he had his stroke. Now April operates the store part-time. The Turtles are living in the building with her.
Except for a few self defence courses, April has no special fighting skill. She is in good shape though and runs and does aerobics regularly.
 
Last edited:

Whew, this stuff takes awhile to do. Anyway, more to come possibly... If anyone has any requests for more characters, I am going to do Baxter Stockman and Casey Jones next. Besides that... dunno. Again, keep in mind this is based on the original comics.

Donatello
Strong 3/Smart 4/Martial Artist 3: CR 10, Medium-size Humanoid (Overt Turtle Moreau); HD 3d8+12, 4d6+16, 3d8+12; hp 84; Mas 18; Init +1; Spd 30ft.; Defense 19 (+1 Dex, +5 Class, +3 Natural); BAB +8; Grap +10; Full Atk +11/+6 (1d10+5 Bo Staff); or +10/+5 (1d6+4 Unarmed Strike) or +12 (1d6+7 Flying kick) or +9/+4 Ranged (1d1+2 Shuriken); AL Other Turtles, Splinter, April; SV Fort +8, Ref +7, Will +4, AP 5; Rep +2; Str 15, Dex 13 ,Con 18, Int 15, Wis 11, Chr 8.
Skills: Balance +6, Climb +8, Computer Use +9, Craft: Electronic +9, Mechanical +9, Hide +11, Jump +7, Knowledge: Streetwise +7, Move Silently +11, Repair +7, Search +7, Tumble +6
Feats: Archaic Weapons Proficiency, Combat Expertise, Combat Martial Arts, Combat Throw, Defensive Martial Arts, Exotic Melee Proficiency: Bo Staff, Improved Combat Throw, Improved Trip, Simple Weapon Proficiency, Weapon Focus: Bo Staff
Occupation: Athlete (+1 Climb/Jump, Tumble class skill, Archaic Weapons Proficiency)
Talents: (Strong) Melee Smash I, Melee Smash II, (Smart) Savant: Repair, Plan
Possessions: Bo Staff, Shuriken, Various Ninja gear

Leonardo
Strong 3/Dedicated 3/Martial Artist 5: CR 11, Medium-size Humanoid (Overt Turtle Moreau); HD 3d8+12, 3d6+12, 5d8+20; hp 94; Mas 19; Init +2; Spd 30ft.; Defense 23 (+2 Dex, + Class, +3 Natural); BAB +10; Grap +13; Full Atk +14/+9 (2d6+6 19-20x2 Katana) or +10/+10/+5/+5 (2d6+5/2d6+3 19-20x2 Katana); or +13/+8 (1d8+5 Unarmed Strike) or +15 (1d8+10 Flying kick), or Ranged +12/+7 (1d1+3 Shuriken); AL Other Turtles, Splinter, April; SV Fort +9, Ref +8, Will +6, AP 5; Rep +2; Str 16, Dex 14, Con 19, Int 13, Wis 15, Chr 12.
Skills: Balance +5, Climb +7, Hide +12, Jump +7, Knowledge: Streetwise +4, Move Silently +12, Sense Motive +4, Spot +5, Treat Injury +5, Tumble +5
Feats: Archaic Weapons Proficiency, Combat Martial Arts, Dodge, Exotic Melee Proficiency: Katana, Heroic Surge, Improved Two Weapon Fighting, Simple Weapon Proficiency, Two Weapon Fighting, Weapon Focus: Katana
Occupation: Athlete (+1 Climb/Jump, Tumble class skill, Archaic Weapons Proficiency)
Talents: (Strong) Melee Smash I, Melee Smash II (Dedicated) Empathy, Intuition (Martial Artist) Iron Fist (One Attack)
Possessions: 2 Katana, Shuriken, Various Ninja gear

Michelangelo
Strong Hero 3/Fast Hero 3/Martial Artist 4: CR 10, Medium-size Humanoid (Overt Turtle Moreau); HD 3d8+12, 3d6+12, 4d8+16; hp 87; Mas 18; Init +3; Spd 30ft.; Defense 25 (+3 Dex, + Class, +3 Natural); BAB +9; Grap +11; Full Atk +12/+7 (1d6+4); or +10/+10/+5/+5 (1d6+4/1d6+3 Nunchaku) or +11/+6 (1d8+4 Unarmed Strike) or +13 (1d8+8 Flying kick) or Ranged +12/+7 (1d1+2 Shuriken); AL Other Turtles, Splinter, April; SV Fort +8, Ref +9, Will +3, AP 5; Rep +1; Str 15, Dex 16, Con 18, Int 10, Wis 11, Chr 15.
Skills: Climb +5, Escape Artist +5, Hide +13, Jump +7, Knowledge: Streetwise +2, Move Silently +13, Tumble +5
Feats: Agile Riposte, Archaic Weapons Proficiency, Combat Martial Arts, Defensive Martial Arts, Dodge, Exotic Melee Proficiency: Nunchuku, Improved Two Weapon Fighting, Simple Weapon Proficiency, Weapon Focus: Nunchuku
Occupation: Athlete (+1 Climb/Jump, Tumble class skill, Archaic Weapons Proficiency)
Talents: (Strong) Melee Smash I, Melee Smash II (Fast) Evasion, Opportunist
Possessions: 2 Nunchuku, Shuriken, Various Ninja gear

Raphael
Strong Hero 3/Tough Hero 4/Martial Artist 4: CR 11, Medium-size Humanoid (Overt Turtle Moreau); HD 3d8+15, 4d10+20, 4d8+20, 4; hp 116; Mas 20; Init +1; Spd 30ft.; Defense 22 (+1 Dex, +8 Class, +3 Natural); BAB +10; Grap +13; Full Atk +14/+9 (1d6+5 Sai); or +12/+12/+7/+7 (1d6+5/1d6+3 Sai) or +13/+8 (1d8+5 Unarmed Strike) or +15 (1d8+9 Flying kick) or Ranged +11/+6 (1d1+3 Shuriken); AL Other Turtles, Splinter, April; SV Fort +10, Ref +6, Will +4, AP 5; Rep +1; Str 17, Dex 13, Con 20, Int 11, Wis 13, Chr 7.
Skills: Balance, Climb +6, Hide +9, Intimidate +2, Jump +6, Knowledge: Streetwise +2, Move Silently +9, Spot +3, Tumble +3
Feats: Archaic Weapons Proficiency, Combat Martial Arts, Defensive Martial Arts, Exotic Melee Proficiency: Sai, Heroic Surge, Improved Two Weapon Fighting, Power Attack, Simple Weapon Proficiency, Street Fighting, Weapon Focus: Sai
Occupation: Athlete (+1 Climb/Jump, Tumble class skill, Archaic Weapons Proficiency)
Talents: (Strong) Melee Smash I, Melee Smash II (Tough) Robust, Second Wind
Possessions: 2 Sai, Shuriken, Various Ninja gear
 
Last edited:


Yeah, Krang would be difficult to do though. I mean, he was like a Brain with tentacles. Ooh...he could be some sort of Illithid hybrid...
 

Krang was from the Kids cartoon... in the comic they were a group of rather benevelent aliens who crashed on earth by accident. They were only called the T.C.R.I Aliens, but they did have mechanical bodies. They actually help the Turtles and rescue Splinter from some Mousers at one point. Alot of people dont know this either, but the Shredder was killed in the first issue of the original comic :) He was just too cool so they brought him back in all the movies and cartoons.
 

Casey Jones
Strong Hero 4/Tough Hero 4: CR 8, Medium-size Human; (HD 4d8+12, 4d10+12; hp 68; Mas 17; Init +3; Spd 30ft.; Defense 19(+2 Dex, +6 Class, +1 Equipment); BAB +7; Grap +11; Full Atk +11/+6 (1d8+8 Hockey Sticks/Golf Clubs); or +9/+9/+4 (1d6+6/1d6+4 Baseball Bats) or +11/+11/+6 (1d8+7/1d8+5 Brass Knuckles) or Ranged +9/+4 (2d8 Sawed off Shotgun); AL Self; SV Fort +7, Ref +4, Will +3, AP 4; Rep +1; Str 18, Dex 14, Con 17, Int 10, Wis 13, Chr 9
Skills: Craft: Mechanical +6, Intimidate +6, Structural +7, Jump +12, Knowledge: Streetwise 6+, Repair +6, Swim +7
Feats: Athletic, Brawl, Heroic Surge, Improved Brawl, Personal Firearms Proficiency, Quick Draw, Simple Weapons Proficiency, Street Fighting, Two-Weapon Fighting
Occupation: Blue Collar (Craft: Structural, Intimidate +1)
Talents: (Strong) Melee Smash I, Melee Smash II (Tough) Remain Conscious, Damage Reduction 1/-
Possessions: Run down Apartment building, small repair business, assortment of Hockey sticks, Golf clubs, baseball bats, tennis rackets for weapons, piecemeal armor made of football and hockey equipment

Casey Jones is an alienated young man who lives by himself in a run-down apartment building. He makes a living, if you could call it that, by fixing things in the apartment building and doing odd jobs.
Casey's only friends are the three TV sets he has going simultaneously and continously. He works out with barbells all the time, while watching television. He watches all the cop shows and his views and attitudes are shaped by them. This makes him more than a little bit warped. He has the idea that the streets of the world are full of human slime and scum.
Donning an old hockey mask and carrying a golf bag filled with various clubs, Casey ventures out into the streets, looking for the human vermin who prey on the weak and innocent. On these creeps he will wreak his vengance. Unfortunatly Casey has no sense of scale. Casey will treat a purse snatcher just as he would a murderer. He'll beat any criminal senseless or to death.
Casey's fighting skills were learned mostly on the streets, though he did take some martial arts courses before being kicked out of class for being too brutal. Working out with weights constantly has given him a toned muscular physique which helps him in his chosen pursuit.
 
Last edited:

Trending content

Remove ads

Top