D&D General Teased Lorwyn-Shadowmoor Supplement Crosses Magic: the Gathering and D&D

WotC has teased an upcoming Magic: The Gathering / Dungeons & Dragons crossover supplement. No info has been given other than a mention of Lorwyn-Shadowmoor and an art piece by Jesper Ejsing.

481114473_1019504233546042_851460400705002744_n.jpg


Lorwyn-Shadowmoor is a Magic: the Gathering plane. The official MtG page for it describes it as:

Lorwyn is an idyllic world where races of fable thrive in perpetual midsummer. Its dark reflection, Shadowmoor, exists in perpetual gloom, its citizens bitterly transformed and locked in a desperate battle for survival.

Lorwyn is the land where the sun never set. Covered with dense forests, meandering rivers, and gently rolling meadows, it knows no nights or winters. One of the few planes without humans, it's populated by the short-statured kithkin, hot-tempered flamekin, petty-thief boggarts, territorial treefolk, diplomatic merfolk, iconoclastic giants, and mischievous faeries, all living together in harmony.

Also among them: the elves, Lorwyn's most favored and feared race. In a world of unspoiled nature, they consider themselves the paragons of this beauty. Signs of elvish supremacy are widespread, from their gilded forest palaces to their mercilessness toward "lesser" races. Despite the elves' dominion, Lorwyn's people thrive, respecting community and tradition.

The land itself, ancient and verdant, is locked in a perpetual cycle—and every three centuries, that cycle transforms the plane into Shadowmoor.

The mirror-image of Lorwyn, Shadowmoor is a realm of perpetual dusk and gloom. Here, the plane's races, without knowledge of their previous selves, are locked in a life-and-death struggle for survival. Like the plane itself, its denizens are transformed into darker versions of themselves.

The kithkin, once communal and cooperative, are isolated and xenophobic. The helpful, silver-tongued merfolk are now assassins and saboteurs. The boggarts, once mischievous and hedonistic, are vicious and warlike. The blighted treefolk are murderous. Wrathful giants drag around huge pieces of the land.

The transformations of the flamekin and elves are perhaps the most dramatic. Once bright and seeking transcendence, the flamekin are now smoking skeletons seeking revenge. Meanwhile, the vain elves are humbled and heroic in Shadowmoor, protecting every glimmer of beauty and light.

Only one race and one place remain unchanged: the faeries and their home of Glen Elendra. The fae are the fulcrum of this transforming plane—for it was their queen, Oona, who caused it.


This isn't the first such crossover--Ravnica, Strixhaven, and Theros were all Magic: the Gathering settings. Additionally, over the past few years, WotC has put out PDF D&D supplements for the MtG worlds of Amonkhet, Dominaria, Innistrad, Ixalan, Kaladesh, and Zendikar.
 

log in or register to remove this ad



For those of us who aren't MTG players: Lorwyn–Shadowmoor

MTG Wiki said:
Lorwyn–Shadowmoor is a remote plane with two aspects. While Lorwyn represents day, Shadowmoor is night. Lorwyn switched to Shadowmoor cyclically every 300 years,<a href="Lorwyn–Shadowmoor">[2]</a> an unnatural event triggered by the Great Aurora.
The indigenous wildlife of the Lorwyn is dominated by eight sapient races: elves, kithkin, merrows, flamekin, boggarts, treefolk, giants and faeries. Lorwyn is one of the few known places in the multiverse where humans do not occur naturally.<a href="Lorwyn–Shadowmoor">[3]</a><a href="Lorwyn–Shadowmoor">[12]</a><a href="Lorwyn–Shadowmoor">[13]</a> In addition, Lorwyn supports a menagerie of animal and supernatural life, including wisents, springjacks, cervins, a semisapient race of mimics known as changelings and the majestic greater elementals. All of them thrive in Lorwyn's temperate environment and unending growing season, preserving the plane's character as an unspoiled natural wilderness.<a href="Lorwyn–Shadowmoor">[3]</a>

Each of the nine races (including the Changelings), known as the Tribes, live in an uneasy state of peace; skirmishes and small battles occur from time to time, but full-scale war is unknown. The Tribes are highly provincial and distrustful of those outside their race; all are wary of the cruel and powerful elves, who functions as the plane's de facto rulers.

Lorwyn is a backwater world rarely visited by planeswalkers. Those who know of its existence regard it as an idyllic paradise. Late in Lorwyn's history, the barriers between the Tribes began to break down as individuals from different races came together into new tribes based on common goals (soldiers, wizards, and so on).

Shadowmoor, the setting of the Shadowmoor block, is the other facet of the plane Lorwyn–Shadowmoor.<a href="Lorwyn–Shadowmoor">[22]</a> Whereas Lorwyn was defined by its greenness, especially its forests, its dark reflection is practically devoid of green.<a href="Lorwyn–Shadowmoor">[23]</a><a href="Lorwyn–Shadowmoor">[24]</a> In contrast to its daytime aspect, the plane of Shadowmoor exists in perpetual dusk, where the sun is never directly visible, and the only light seems to come from unseen sources.<a href="Lorwyn–Shadowmoor">[4]</a> Though the sun is always hidden behind a blanket of cloud, Shadowmoor still observes dawn, dusk, and night, albeit with no noon.<a href="Lorwyn–Shadowmoor">[10]</a>

The former inhabitants of Lorwyn don't recall their previous lives and remember having always lived in Shadowmoor. There are, however, a handful of beings who retain their memories; for example, in the storyline's latest Great Aurora: Ashling, Brigid Baeli, Maralen, Oona, the Vendilion Clique, Rosheen Meanderer, and The Sapling.

Another difference between the two planes is that some creatures who are dormant in Lorwyn are active in Shadowmoor, while others now hide from sight on the new plane.<a href="Lorwyn–Shadowmoor">[5]</a> Ouphes, korrigans, pucas, kelpies, scarecrows, and nightmarish, mythical beings that had slumbered beneath Lorwyn's surface have reemerged in the ambient night. What races have survived the change have been thoroughly altered by the tainted darkness covering Shadowmoor. In particular, the demeanor of each race has taken a turn for the worse.<a href="Lorwyn–Shadowmoor">[25]</a> The kithkin have become withdrawn and distrusting of the other inhabitants of the plane and the boggarts are now violent brutes. The flamekin, now called cinders, have lost their passion and become hateful shadows of themselves; giants have lost their intelligence, and rely in their basic instincts;<a href="Lorwyn–Shadowmoor">[26]</a> the merrows are spiteful pirates and raiders who lurk in their murky rivers; the treefolk are warped skeletons of bark and branches; and the playful changelings have become the malicious mimics.

The elves, in contrast, were one tribe to experience a more positive difference. They became the last remnant of Lorwyn's older, idyllic environment. Pressed by hostile conditions, the elves were forced to battle for their very existence. Rather than lording over the plane and oppressing the other species to conform to their values of beauty and grace, the ironic reversal in their situation shifted the elves from arrogance to humbled self-preservation.

The only race that remained mostly the same is the fae because they are protected by Oona's magic, and thus have remained mischievous and unpredictable.

At the end of the Eventide, the Great Aurora is no more, although the resulting plane's structure and races have not been disclosed yet. Maralen was one of the main participants in the return of the natural day/night cycle to the plane.
 
Last edited:






Yeah its up there for sure. Feels like its from another era honestly.
Partly because at the time one three-set block per plane was the default instead of a single set per plane, so they had a lot more time and design space to explore each setting. And Lorwyn/Shadowmoor was actually two two-set mini-blocks, so it got even more time and cards than most planes were getting.
Hopefully not ruined by this.
I doubt it will be ruined by a D&D crossover. It might be ruined when they do the return to Lorwyn set in 2026 though. Hopefully not!
 

Trending content

Remove ads

Trending content

Remove ads

Top