I've just started DMing again after a long break, and have noticed that THL seems remarkably overpowered for its level (1st or 2nd.)
As I read the spell it takes a creature completely hors de combat for 1 round / caster level (longer than most fights last...) and in addition easier to hit (+4 bonus vs prone combatants) nor does hitting it seem to break the spell. While not 'helpless' the creature is useless, unable to move, fight or cast, generally until the rest of the combat ends, and then easy to mop up afterwards.
Compared to hold person which is an equal or higher level spell, it not only affects non-humanoids (albeit with a +4 save bonus) but the creature in question doesn't get to try to break the spell each round (I remember back in 3E the major complaint about hold person was that it was sort of a low level save or die spell, and the 'new save each round' was presumably to overcome that complaint?) So it seems to effectively be a level 2 (or 1!) 'save or out for the rest of combat' type spell with no HD limit - well above the power curve.
Have I missed something in the spell mechanics? Am I getting worked up over nothing? Advice (on spell mechanics or how to handle it in my campaign) would be greatly appreciated!
As I read the spell it takes a creature completely hors de combat for 1 round / caster level (longer than most fights last...) and in addition easier to hit (+4 bonus vs prone combatants) nor does hitting it seem to break the spell. While not 'helpless' the creature is useless, unable to move, fight or cast, generally until the rest of the combat ends, and then easy to mop up afterwards.
Compared to hold person which is an equal or higher level spell, it not only affects non-humanoids (albeit with a +4 save bonus) but the creature in question doesn't get to try to break the spell each round (I remember back in 3E the major complaint about hold person was that it was sort of a low level save or die spell, and the 'new save each round' was presumably to overcome that complaint?) So it seems to effectively be a level 2 (or 1!) 'save or out for the rest of combat' type spell with no HD limit - well above the power curve.
Have I missed something in the spell mechanics? Am I getting worked up over nothing? Advice (on spell mechanics or how to handle it in my campaign) would be greatly appreciated!