The Souljourner
First Post
So last night my DM threw (heh) a bunch of Tanglefoot bag wielding hobgoblins at us. At first we laughed, then we groaned as we almost got toasted by these innocent looking little bags.
Here's the skinny:
Doesn't sound too bad, except that my DM read the rules and decided that breaking the bag only freed you from the immobility, not from the penalties to hit and dex or movement reduction. Those he ruled last until the goo turns brittle, which is 10 minutes away.
So now we have a -4 dex and -2 to hit weapon that only requires a touch attack to work. Does that sound a little ridiculous to anyone else?
Also, the DM ruled that since they are typeless penalties, they stack with each other (kinda makes sense, you just get more and more goo on you). Imagine what you could do with rapid shot and quickdraw and a bunch of tanglefoot bags.... dragon got you down? Have the party throw a ton of tanglefoot bags at it... touch attacks at AC 8 or less? Sure, we can hit that. three hits and the dragon is at 0 dex and can't move. Hrm.... something not quite right here.
Can anyone else come up with an argument as to why dealing the 15 points of damage doesn't remove all penalties?
-Nate aka The Souljourner
Here's the skinny:
Tanglefoot Bag: Throw this round leather bag full of alchemical goo as a grenadelike weapon. When the bag is thrown against a creature (as a ranged touch attack), the bag comes apart and the goo bursts out, entangling the target and then becoming tough and resilient on exposure to air. An entangled creature suffers a -2 penalty to attack rolls and a -4 penalty to effective Dexterity. The entangled character must make a Reflex save (DC 15) or be glued to the floor, unable to move. Even with a successful save, it can only move at half speed.
A character who is glued to the floor can break free with a successful Strength check (DC 27) or by dealing 15 points of damage to the goo with a slashing weapon. A character trying to scrape goo off himself, or another character assisting, does not need to make an attack roll; hitting the goo is automatic, after which the character who hit makes a damage roll to see how much of the goo he happened to scrape off. Once free, a character can move at half speed. A character capable of spellcasting who is bound by the goo must make a Concentration check (DC 15) to cast a spell. The goo becomes brittle and fragile after 10 minutes.
Doesn't sound too bad, except that my DM read the rules and decided that breaking the bag only freed you from the immobility, not from the penalties to hit and dex or movement reduction. Those he ruled last until the goo turns brittle, which is 10 minutes away.
So now we have a -4 dex and -2 to hit weapon that only requires a touch attack to work. Does that sound a little ridiculous to anyone else?
Also, the DM ruled that since they are typeless penalties, they stack with each other (kinda makes sense, you just get more and more goo on you). Imagine what you could do with rapid shot and quickdraw and a bunch of tanglefoot bags.... dragon got you down? Have the party throw a ton of tanglefoot bags at it... touch attacks at AC 8 or less? Sure, we can hit that. three hits and the dragon is at 0 dex and can't move. Hrm.... something not quite right here.
Can anyone else come up with an argument as to why dealing the 15 points of damage doesn't remove all penalties?
-Nate aka The Souljourner