Sylvan Gods: Titania and Oberon

BOZ

Creature Cataloguer
ok, here is some info to start us off on these 2. with all the powers the sylvan gods get, these guys might be surprisingly powerful!
 

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First off, we have got to convert Nathair Sgiathach after Titania and Oberon... There is just something about a deity of pseudodragons that just makes me smile... :D

Now for the domain suggestions:

Titania - Chaos, Good, Magic, Plant, Protection,
Oberon - Animal, Chaos, Good, Nobility, Strength,

As for ideas on how they act and look, check out the Sandman Comics if you have the chance. :D

Also I suggest that Titania gets a Cha score in the forties.

Later,
 

did you know about nathair previously? :) i'll convert him as a dragon, but of course he won't even come close to tia, baha, or the 4 we converted in terms of power. but hey, power isn't really his bag, baby. ;)

yes, titania will definitely have a very high charisma, and her Int Wis and Dex scores will also be up there. Str and Con will be weak for a god, though. oberon on the other hand, should be basically above average for a god in everything, and Str will be high.

for domains, i was actually thinking Chaos, Good, and Magic for titania, and Animal, Good, and Protection for oberon. why plant for titania? i can see giving her protection though. for oberon, i wouldn't give him chaos, i don't think it fits. nobility, maybe. strenght, maybe too, although the text states clearly that faeries think of him as a protector god, thus my choice.

also, why not move right into class levels. this one seems easy enough, increasing the levels they have in the text slightly:
Titania: Ill 20, Drd 20
Oberon: Rgr 16, Drd 14, Brd 10
 

As for the dragon, know I didn't know of him previously, but he fits perfectly into my campaign as a liason between the sylvan (faerie) pantheon and the draconic pantheon. Besides, he's fun :D

As for oberons stats, they should be slightly below average (for a deity) in Int and Wis as he is not particularly intelligent or wise compared to the other fey deities.

The reason behind the plant domain for titania has a lot to do with the faeries innate connection to nature, and flowers in particular. I don't know if you have read a mindsummer nights dream (by shakespeare) or Sandman (by Neil Gaiman), or any of the old faerie legends. But where titania went it was practically always spring... :D She should have at least 5 domains, but I'm not entirely convinced on Protection, maybe Luck or Knowledge instead?
As for Chaos and oberon, the text describes the faerie gods as chaotic creatures. But if you don't think it fits, drop it. As for the two other suggestions (Nobility and Strength), he is the deity of noble beasts ;)

Titania is definetly a Ill 20/Drd 20, no contest there.
Oberon on the other hand... I have to pretty much agree on, although I would give him a few more levels of ranger and bard, on expense off some of his drd levels.

Anyways, it's just some suggestion's ;)

Later,
 

OK, good points. :) i think i shall go with Chaos, Good, Magic, and Plant for titania, and Animal, Good, Protection, and Strength for oberon.

how about if i switched oberon to Rgr 18, Drd 12, Brd 10?
 

Sounds better. By the way, any chance of converting the Queen of Air and Darkness later? And I still think that Titania should have five domains ;)
 

the Queen has gotten a lot of votes on that poll... she will certainly be done soon. i think, after i figure out these two a little more, i will start her.
 


Ok, let’s see... time to define these guys a bit. (no time like the present!)

For DvR, I’m thinking Titania on the lower end of greater god (16 or 17) and Oberon on the higher end of lesser god (10).

And ability scores...

How about (using my tried and true method):

Titania
22/37/25/33/34/38
Oberon
36/29/28/29/29/30


and here’s an important thing I think we need to get to as soon as possible, regarding sylvan gods. (remember, I’ve giving all powers ascribed to “avatars” to the deity itself – 2E gods had well defined avatars, and the deity itself was unstattable, in 3E it’s sort of the other way around.)

All avatars of the Inner Court deities have the following abilities, usable at will (unless specified differently), in addition to those listed in their specific entries:
charm person, detect charm, detect magic, detect invisibility, ESP faerie fire, forget, goodberry (6/day), know alignment, plant growth, speak with animals, obscurement.

All of them can pass without trace and can move silently and hide in undergrowth (as shadows) at 95 % rating.

These magical abilities only operate while the avatar is in a sylvan setting and for up to 10 turns after leaving that setting (which may be any woodland, not just a "deep sylvan" environment).

Basically, that’s a Hide and Move Silently bonus, as well as extra spell-likes, while in or near a sylvan land.

I’m taking the above to refer to the “Inner court” of fey deities, which includes Titania and Oberon, Verenestra and Damh (their kids), Squelaiche, and Eachthighern; the rest of em don’t get the above powers.

The following powers belong to all of the sylvan gods, including the queen of air and darkness:

All sylvan deity avatars are immune to poison, disease, caused wounds, death magic, polymorph attacks, and non-magical weapons; these immunities are not affected by the setting in which the avatar is encountered.

The avatars share certain other characteristics.

Most have very low Armor Class, due to their small size, speed, and Dexterity, and their highly magical nature. Their AC rating is worsened by + 4 if they are encountered outside a sylvan environment.

In other words, all sylvan deities receive a +4 bonus to AC if they are in sylvan lands.

They have high magic resistance values, again due to their magical nature; but these are halved if the avatars set foot outside the sylvan realms.

likewise, they will get a similar bonus to SR.

Their weapons and armor differ from those of the avatars of larger beings. Specifically, their weapons do less base damage than others of the same type due to their small size (so, a faerie dagger does a base 1d3 points of damage to a medium-size opponent, for example). Their armor, for the most part, is gossamer armor spun from enchanted spider silk mingled with moonbeams. It is treated as + 5 magical armor for the purposes of determining saving throws and the like.

Finally, no faerie creature or natural woodland animal (nor sentient nonevil plants such as treants) will attack an avatar of a sylvan deity even if magically controlled.
 

hmm... First of DvR. I suggest you put Titania at 18 or 19, preferrebly the latter, and Oberon seems to be fine at 10, so don't change that.

As for stats, I suggest increasing Titanias Cha by 4 and reducing oberons Int and Wis by the same ammount.

As for their spell-like abilities and skills, I suggest giving them the druid ability of trackless step instead of pass without trace, as it is basically the same. Ignore the sylvan comment. the +4 for bonus should be changed to any wilnerness location instead, as in 3E fey can be encountered in other than wooded areas (I particualarly like the Yuki-on-na from OA...). Just call the AC bonus a 'sylvan' bonus... :D

Also, make them at least medium-sized, that still makes them shorter than other true deities...

Later,
 

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