Here's my attempt at an Orc Horde that won't all die from automatic start-of-turn damage, as happened recently to a horde of minions IMC. 
Thoughts/suggestions? I think having it spit out minions helps keep things exciting and represents the relatively undisciplined nature of the Orcs.
Orc Horde Level 6 Solo Brute
Gargantuan natural humanoid XP 1,250
Initiative +4 Senses Perception +3
Swarm Attack aura 1; the platoon makes a melee basic attack as a free action against any enemy that starts or ends its turn within the aura.
HP 280; Bloodied 140
AC 18; Fortitude 19; Reflex 18; Will 17
Resist half damage from melee and ranged attacks; Vulnerable 10 damage from close and area attacks
Saving Throws +5
Speed 5 (charge 7)
Action Points 2
m Swarm of Blades (standard; at-will)
+11 vs AC; 1d10 + 7 damage
M Riposte of Blades (immediate reaction)
When the horde is attacked by an adjacent foe, they attack back with a melee basic attack. This is in addition to any opportunity attack for an enemy's ranged or area attack.
Hard to Move
The Horde cannot be Pushed/Pulled/Slid or knocked Prone by Melee or Ranged attacks, and can Save to avoid being Pushed/Pulled/Slid or knocked Prone by Blast & Burst attacks that do not cover the entire 4x4 area of the Horde.
Break Away (immediate reaction; encounter)
When the Horde is Bloodied, 2d4 Savage Orcs appear in squares adjacent to the Horde, and act immediately.
Demise of the Horde (immediate reaction; encounter)
When the Horde is reduced to 0 hp, 2d4 Savage Orc minions are left standing in the 4x4 area that was previously occupied by the Orc Horde, and act immediately.
Alignment Chaotic Evil Languages Giant
Skills Endurance +10, Intimidate +7
Str 19 (+7) Dex 12 (+4) Wis 10 (+3)
Con 14 (+5) Int 8 (+2) Cha 9 (+2)
Equipment Broadsword, Dagger, Hide Armor, Light Shield

Thoughts/suggestions? I think having it spit out minions helps keep things exciting and represents the relatively undisciplined nature of the Orcs.
Orc Horde Level 6 Solo Brute
Gargantuan natural humanoid XP 1,250
Initiative +4 Senses Perception +3
Swarm Attack aura 1; the platoon makes a melee basic attack as a free action against any enemy that starts or ends its turn within the aura.
HP 280; Bloodied 140
AC 18; Fortitude 19; Reflex 18; Will 17
Resist half damage from melee and ranged attacks; Vulnerable 10 damage from close and area attacks
Saving Throws +5
Speed 5 (charge 7)
Action Points 2
m Swarm of Blades (standard; at-will)
+11 vs AC; 1d10 + 7 damage
M Riposte of Blades (immediate reaction)
When the horde is attacked by an adjacent foe, they attack back with a melee basic attack. This is in addition to any opportunity attack for an enemy's ranged or area attack.
Hard to Move
The Horde cannot be Pushed/Pulled/Slid or knocked Prone by Melee or Ranged attacks, and can Save to avoid being Pushed/Pulled/Slid or knocked Prone by Blast & Burst attacks that do not cover the entire 4x4 area of the Horde.
Break Away (immediate reaction; encounter)
When the Horde is Bloodied, 2d4 Savage Orcs appear in squares adjacent to the Horde, and act immediately.
Demise of the Horde (immediate reaction; encounter)
When the Horde is reduced to 0 hp, 2d4 Savage Orc minions are left standing in the 4x4 area that was previously occupied by the Orc Horde, and act immediately.
Alignment Chaotic Evil Languages Giant
Skills Endurance +10, Intimidate +7
Str 19 (+7) Dex 12 (+4) Wis 10 (+3)
Con 14 (+5) Int 8 (+2) Cha 9 (+2)
Equipment Broadsword, Dagger, Hide Armor, Light Shield
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