Swarm Stat Block - Orc Horde

S'mon

Legend
Here's my attempt at an Orc Horde that won't all die from automatic start-of-turn damage, as happened recently to a horde of minions IMC. :D
Thoughts/suggestions? I think having it spit out minions helps keep things exciting and represents the relatively undisciplined nature of the Orcs.

Orc Horde Level 6 Solo Brute
Gargantuan natural humanoid XP 1,250
Initiative +4 Senses Perception +3
Swarm Attack aura 1; the platoon makes a melee basic attack as a free action against any enemy that starts or ends its turn within the aura.
HP 280; Bloodied 140
AC 18; Fortitude 19; Reflex 18; Will 17
Resist half damage from melee and ranged attacks; Vulnerable 10 damage from close and area attacks
Saving Throws +5
Speed 5 (charge 7)
Action Points 2
m Swarm of Blades (standard; at-will)
+11 vs AC; 1d10 + 7 damage
M Riposte of Blades (immediate reaction)
When the horde is attacked by an adjacent foe, they attack back with a melee basic attack. This is in addition to any opportunity attack for an enemy's ranged or area attack.
Hard to Move
The Horde cannot be Pushed/Pulled/Slid or knocked Prone by Melee or Ranged attacks, and can Save to avoid being Pushed/Pulled/Slid or knocked Prone by Blast & Burst attacks that do not cover the entire 4x4 area of the Horde.
Break Away (immediate reaction; encounter)
When the Horde is Bloodied, 2d4 Savage Orcs appear in squares adjacent to the Horde, and act immediately.
Demise of the Horde (immediate reaction; encounter)
When the Horde is reduced to 0 hp, 2d4 Savage Orc minions are left standing in the 4x4 area that was previously occupied by the Orc Horde, and act immediately.
Alignment Chaotic Evil Languages Giant
Skills Endurance +10, Intimidate +7
Str 19 (+7) Dex 12 (+4) Wis 10 (+3)
Con 14 (+5) Int 8 (+2) Cha 9 (+2)
Equipment Broadsword, Dagger, Hide Armor, Light Shield
 
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lvl 6 seems low. although as a solo its about 10.
I like the save vs forced movement, my hordes were always getting hit by phantom chasm or come and get it, or at the worst hit with divine sanction + close burst vulnerability.

There is a new orc throng in MV:NV brute 10 but it is of questionable design.

Barbarian Horde, small
Huge natural humanoid (swarm) Level 10 Brute

HP 120; Bloodied 60 Initiative +7
AC 22; Fort 23; Ref 22; Will 21
Resist Ranged and melee attacks 5; Vulnerable Close and area attacks 5
Speed 6
Traits
Swarm Attack
Aura: anyone beginning their turn adjacent to the swarm is subject to a basic attack
Leaps and Bounds
The horde ignores difficult terrain when charging
Horde shape
the horde is represented by 2 large creatures. It is not subject to forced movement from ranged or melee attacks.

Standard Actions
Mob of Axe Blows ♦ At-Will (basic attack)
Attack: Melee; +14 vs AC
Hit: 3d10 + 0 damage,

Breakaway Charge ♦ At-Will
An individual minion breaks off and charges.
Attack: (range 6); +15 vs AC
Hit: 8 damage
Effect: the swarm takes 8 damage, if the minion is not killed it rejoins the horde at the end of the next turn, restoring this hp

Dying Horde ♦ Encounter, free
When the horde is bloodied will consolidate to a single large creature and a minion. All effects are logically transferred to one or the other. When killed it leaves a minion behind.

Triggered Actions
Scatterd Mob ♦ At-Will, reaction
When subjected to forced movement, the swarm leaves 2 barbarian minions in squares formerly occupied. The (1 hit) minions do 8 damage, other stats as horde.
 


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