And, just to really fill up the forum, here's my Swamp Goblins and Trolls for your delight.
Goblin, Swamp
Small Humanoid (Goblinoid)
Hit Dice: 1d8+1 (5 hp)
Initiative: +1 (Dex)
Speed: 30 ft.
AC: 16 (+1 size, +2 Dex, +3 studded leather)
Attacks: Shortsword +1; or composite shortbow +5 ranged
Damage: Shortsword 1d6; or composite shortbow 1d6+1
Face/Reach: 5 ft. by 5 ft. / 5 ft.
Special Qualities: Darkvision 120 ft., Aura of the Seven Stones.
Saves: Fort +3, Ref +1, Will +2
Abilities: Str 10, Dex 15, Con 12, Int 10, Wis, 12, Cha 8
Skills: Hide +8, Listen +4, Move Silently +6, Spot +4
Feats: Alertness, Weapon Focus (Shortbow), Point Blank Shot
Climate/Terrain: Swamps
Challenge Rating: ½
Treasure: Standard
Alignment: Usually Lawful-evil
Advancement: By character class
Swamps goblins are a subrace of the common brand of goblin. They are fiercer, stronger and more organised than the common goblins, making them dangerous foes.
Swamp goblins look like normal goblins in most ways. They tend to be a little thinner than most goblins and often wear feathers and animal claws in their hair. Their clothes are rather well-made in dark brown and grey colours. Their armor and weapons tend to be of a better quality than those used by most goblins, a result of the somewhat higher culture of the Swamp goblins.
Combat
Swamp goblins are far more organised and tactical than their goblin relatives. Their natural skill with bow makes them favour ambush tactics, where the swamp goblins try to keep their distance to their foes, weakening them with ranged weapons before engaging them in melee combat. Swamp goblins are normally organised into small groups, consisting of 10-20 goblins, led by a sergeant. These small groups act as hunting bands during times of peace and as military units during times of war. When the swamp goblins go to war, they form companies consisting of 10-12 groups. Often, several companies of swamp goblins will fight together, especially if the swamp goblins are faced by larger groups of foes. These armies often have several siege engines with them, mostly the hand catapult that the swamp goblins are especially fond of. These armies will also include groups carrying tower shields. The groups are often placed in the front rank of the army when they are fighting, in order to provide cover for the goblin archers behind them. The favourite tactic of the swamp goblins armies is to make a shield wall, using their shortbows and catapults from behind the wall. When fighting in smaller groups, the goblins will prepare ambushes. The swamp goblins can easily hide in the water that covers the entire Black Swamps. When hiding, only the top of their head remains over water, making it almost impossible to detect the goblins. Their bows are especially made to withstand the wet environment of the swamps.
Swamps goblins can often be seen together with swamp trolls, the two having made some pact of co-operation. The goblins use the trolls almost as siege engines, bringing them huge rocks they can use to throw against enemy armies and forts. The goblin army can sometimes be seen together with other creatures, mostly outsiders that have been summoned by the Shaman Circle.
Skills: Swamp goblins gain a +4 racial bonus to Move Silently checks. They also gain a +4 racial bonus to Hide checks when using the skill within swamps. Swamp goblins have no cavalry and never have the riding skill.
Swamp Goblin Society
The swamp goblin tribe is not like normal goblin societies. The tribe is led by a group of ancient goblin wizards, the Shaman Circle, that makes the swamp goblin society far more organised and stabile than those of other goblins. The Shaman Circle has supreme power in the tribe, their magical powers helping to keep them in their current position. The swamp goblins have colonised the centre of the Black Swamps, having constructed eight smaller villages around the ancient city of Seven Stones. Their society is controlled from Seven Stones by the Shaman Circle, having promoted eight normal swamp goblins to act as mayors in the smaller villages.
Unlike normal goblins, swamp goblins are very efficient craftsmen, making their own weapons, armors and clothes of good quality. Should anyone obtain a goblin composite shortbow, it can often be sold for more than a normal composite shortbow, since the swamp goblins master a special technique that makes their bows waterproof, able of keeping their shape even when completely immersed in water. They use a special slime from a swamp frog to cover their weapons, a slime that keeps their weapons from rusting and the wood from rotting, despite the humidity of the swamps. Their clothes are made of the hides of some of the animals found in the swamps. Especially alligator and lizard skins are valued.
Goblin cottages are made on ramps, keeping them above the water level. Stone is taken from some of the mountains found in the Black Swamps, making the swamp goblin huts both durable and practical. The swamp goblins have as little need for privacy as normal goblins and each hunting group often have just one cottage that they share, even with their wives and children. The sergeants also sleep in these huts.
Goblin Characters
A swamp goblins favoured class is warrior. Swamp goblin leaders tend to be warriors or fighters. The swamp goblins have no clerics, since they worship the Shaman Circle. Some of them are though adepts.
Swamp Goblins as Player Characters
It is possible for a player to start as a Swamp Goblin. Even though it poses some problems in any good group, a Swamp Goblin would most probably feel right at home in an evil group. They are natural rogues, gifted with high dexterity and a racial bonus to move silently and hide checks.
Swamp Goblin Racial Traits
* +4 Dexterity, +2 Constitution, +2 Wisdom, -2 Charisma. Swamp goblins are very nimble and swift. Despite their small form, they are tough and able of resisting damage that would have slain bigger creatures. Also, their ancient heritage and the training they receive from the Shaman Circle gives them a very clear perspective of their surroundings and their place in the world.
* Small-size: As Small creatures, swamp goblins gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but they must use smaller weapons than normal humans use, and their lifting and carrying limits are three-quarters of those of Medium-size characters
* Swamp goblin base speed if 30 feet
* Darkvision: Swamp goblins can see in the dark up to 120 feet. Darkvision is black and white only, but it is otherwise like normal sight, and Swamp goblins can function just fine with no light at all.
* +4 racial bonus to Move Silently checks: Swamp goblins are used to moving silently, being the hunters that they are.
* +4 racial bonus to Hide check when using the skill within the Black Swamps. The Swamp goblins have developed a special technique when hiding in the swamps. Using hollow straws, they hide beneath the surface of the water, with only their eyes and upper head above the water.
Troll, Swamp
Huge Giant
Hit Dice: 14d8+140 (200 hp)
Initiative: +0
Speed: 50 ft.
AC: 17 (-2 size, +9 natural)
Attacks: 2 Claws +18 melee
Damage: Claw 1d12+11
Face/Reach: 15 ft. by 15 ft. / 20 ft.
Special Attacks: Rend 2d12+16
Special Qualities: Regeneration 12, scent, Darkvision 120 feet
Saves: Fort +13, Ref +4, Will +8
Abilities: Str 32, Dex 10, Con 30, Int 4, Wis, 6, Cha 4
Skills: Listen +2, Spot +2
Feats: Alertness, Iron Will, Cleave, Great Cleave, Power Attack, Large and in Charge.
Climate/Terrain: Swamps
Challenge Rating: 10
Treasure: Standard
Alignment: Always Chaotic-neutral
Advancement: 15-24 HD (Gargantuan)
Swamp Trolls are a mutated species of trolls only found within the Black Swamps in Laumakis. There exists a very small number of troll within the swamps, a number normally said to be around 100 specimens. The trolls are trained and used by the Swamp Goblins, who both feed and house them. Since the Swamp Trolls are less intelligent than the common breed of troll, they have difficulties surviving on their own.
The Swamp Trolls are normally 25-30 feet tall with a heavier build than normal trolls. Where a normal troll looks rather thin and gaunt, the Swamp Trolls are always somewhat fat. Their arms are though extremely long, almost reaching the ground.
The hide of a troll is leathery, granting the troll better protection than metal armor. Their skin is a deep green, with pieces of filth and rotten plants hanging of it. Unlike normal trolls, that have a prolonged, thin nose, the Swamp Trolls have a short, wide nose. Their eyes are completely black, lacking any visible pupils. They have black-green hair that dangles from the top of their head. Their hair is covered in filth as well.
The Swamp Trolls are loyal to the Swamp Goblins of Laumakis, acting as living siege engines for the goblins. They normally live in the outskirts of goblin villages, being fed and cleaned by their masters. It’s as if the goblins take pride in their trolls, often painting them with colourful schemes before going into war. The Swamp Trolls are vital to the goblins in many ways, so it’s understandable that the goblins take good care of them. The Laumakian army could have cleaned out the swamps a long time ago if it was not for the huge trolls. When the goblins make raids on human villages and forts, the Swamp Trolls act as siege towers, carrying goblins and placing them on the top of the enemy walls. If the goblins should loose all their trolls in combat, they often flee.
The Swamp Trolls are not evil by themselves. They are controlled by simple emotions, mainly their hunger and their care for the goblins. The trolls feel protective for their goblin “masters”, often going to great lengths to protect them. A troll would never harm a goblin, even if mind-controlled. Should anyone use mind-controlling magic on a Swamp Troll and attempt to make it harm the goblins, the Swamp Troll will be allowed another saving throw even if it failed it’s first saving throw. Even if the magic allows no saving throw, the Swamp Troll can still make one if forced to harm it’s “children”.
The other feeling that controls the Swamp Trolls is their hunger. If offered an endless amount of food, a Swamp Troll can actually eat half it’s weight’s worth. Even when commanded to guard or protect something, the troll will leave it’s post if it smells food.
Combat
Swamp Trolls are tough fighters. They can survive huge amounts of damage and slaying them with regular weapons is almost impossible. Since only fire and acid cause normal damage, Swamp Trolls fear both. Especially fire can scare a Swamp Trolls if it’s large enough. Someone holding a torch isn’t enough to intimidate a troll, yet a bonfire or fire elemental will scare a troll enough for it to stay away.
The trolls have a limited range of tactics they employ in combat. Their favoured tactic is simply to walk up to their opponent and start hitting him until he is dead.
Goblin, Swamp
Small Humanoid (Goblinoid)
Hit Dice: 1d8+1 (5 hp)
Initiative: +1 (Dex)
Speed: 30 ft.
AC: 16 (+1 size, +2 Dex, +3 studded leather)
Attacks: Shortsword +1; or composite shortbow +5 ranged
Damage: Shortsword 1d6; or composite shortbow 1d6+1
Face/Reach: 5 ft. by 5 ft. / 5 ft.
Special Qualities: Darkvision 120 ft., Aura of the Seven Stones.
Saves: Fort +3, Ref +1, Will +2
Abilities: Str 10, Dex 15, Con 12, Int 10, Wis, 12, Cha 8
Skills: Hide +8, Listen +4, Move Silently +6, Spot +4
Feats: Alertness, Weapon Focus (Shortbow), Point Blank Shot
Climate/Terrain: Swamps
Challenge Rating: ½
Treasure: Standard
Alignment: Usually Lawful-evil
Advancement: By character class
Swamps goblins are a subrace of the common brand of goblin. They are fiercer, stronger and more organised than the common goblins, making them dangerous foes.
Swamp goblins look like normal goblins in most ways. They tend to be a little thinner than most goblins and often wear feathers and animal claws in their hair. Their clothes are rather well-made in dark brown and grey colours. Their armor and weapons tend to be of a better quality than those used by most goblins, a result of the somewhat higher culture of the Swamp goblins.
Combat
Swamp goblins are far more organised and tactical than their goblin relatives. Their natural skill with bow makes them favour ambush tactics, where the swamp goblins try to keep their distance to their foes, weakening them with ranged weapons before engaging them in melee combat. Swamp goblins are normally organised into small groups, consisting of 10-20 goblins, led by a sergeant. These small groups act as hunting bands during times of peace and as military units during times of war. When the swamp goblins go to war, they form companies consisting of 10-12 groups. Often, several companies of swamp goblins will fight together, especially if the swamp goblins are faced by larger groups of foes. These armies often have several siege engines with them, mostly the hand catapult that the swamp goblins are especially fond of. These armies will also include groups carrying tower shields. The groups are often placed in the front rank of the army when they are fighting, in order to provide cover for the goblin archers behind them. The favourite tactic of the swamp goblins armies is to make a shield wall, using their shortbows and catapults from behind the wall. When fighting in smaller groups, the goblins will prepare ambushes. The swamp goblins can easily hide in the water that covers the entire Black Swamps. When hiding, only the top of their head remains over water, making it almost impossible to detect the goblins. Their bows are especially made to withstand the wet environment of the swamps.
Swamps goblins can often be seen together with swamp trolls, the two having made some pact of co-operation. The goblins use the trolls almost as siege engines, bringing them huge rocks they can use to throw against enemy armies and forts. The goblin army can sometimes be seen together with other creatures, mostly outsiders that have been summoned by the Shaman Circle.
Skills: Swamp goblins gain a +4 racial bonus to Move Silently checks. They also gain a +4 racial bonus to Hide checks when using the skill within swamps. Swamp goblins have no cavalry and never have the riding skill.
Swamp Goblin Society
The swamp goblin tribe is not like normal goblin societies. The tribe is led by a group of ancient goblin wizards, the Shaman Circle, that makes the swamp goblin society far more organised and stabile than those of other goblins. The Shaman Circle has supreme power in the tribe, their magical powers helping to keep them in their current position. The swamp goblins have colonised the centre of the Black Swamps, having constructed eight smaller villages around the ancient city of Seven Stones. Their society is controlled from Seven Stones by the Shaman Circle, having promoted eight normal swamp goblins to act as mayors in the smaller villages.
Unlike normal goblins, swamp goblins are very efficient craftsmen, making their own weapons, armors and clothes of good quality. Should anyone obtain a goblin composite shortbow, it can often be sold for more than a normal composite shortbow, since the swamp goblins master a special technique that makes their bows waterproof, able of keeping their shape even when completely immersed in water. They use a special slime from a swamp frog to cover their weapons, a slime that keeps their weapons from rusting and the wood from rotting, despite the humidity of the swamps. Their clothes are made of the hides of some of the animals found in the swamps. Especially alligator and lizard skins are valued.
Goblin cottages are made on ramps, keeping them above the water level. Stone is taken from some of the mountains found in the Black Swamps, making the swamp goblin huts both durable and practical. The swamp goblins have as little need for privacy as normal goblins and each hunting group often have just one cottage that they share, even with their wives and children. The sergeants also sleep in these huts.
Goblin Characters
A swamp goblins favoured class is warrior. Swamp goblin leaders tend to be warriors or fighters. The swamp goblins have no clerics, since they worship the Shaman Circle. Some of them are though adepts.
Swamp Goblins as Player Characters
It is possible for a player to start as a Swamp Goblin. Even though it poses some problems in any good group, a Swamp Goblin would most probably feel right at home in an evil group. They are natural rogues, gifted with high dexterity and a racial bonus to move silently and hide checks.
Swamp Goblin Racial Traits
* +4 Dexterity, +2 Constitution, +2 Wisdom, -2 Charisma. Swamp goblins are very nimble and swift. Despite their small form, they are tough and able of resisting damage that would have slain bigger creatures. Also, their ancient heritage and the training they receive from the Shaman Circle gives them a very clear perspective of their surroundings and their place in the world.
* Small-size: As Small creatures, swamp goblins gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but they must use smaller weapons than normal humans use, and their lifting and carrying limits are three-quarters of those of Medium-size characters
* Swamp goblin base speed if 30 feet
* Darkvision: Swamp goblins can see in the dark up to 120 feet. Darkvision is black and white only, but it is otherwise like normal sight, and Swamp goblins can function just fine with no light at all.
* +4 racial bonus to Move Silently checks: Swamp goblins are used to moving silently, being the hunters that they are.
* +4 racial bonus to Hide check when using the skill within the Black Swamps. The Swamp goblins have developed a special technique when hiding in the swamps. Using hollow straws, they hide beneath the surface of the water, with only their eyes and upper head above the water.
Troll, Swamp
Huge Giant
Hit Dice: 14d8+140 (200 hp)
Initiative: +0
Speed: 50 ft.
AC: 17 (-2 size, +9 natural)
Attacks: 2 Claws +18 melee
Damage: Claw 1d12+11
Face/Reach: 15 ft. by 15 ft. / 20 ft.
Special Attacks: Rend 2d12+16
Special Qualities: Regeneration 12, scent, Darkvision 120 feet
Saves: Fort +13, Ref +4, Will +8
Abilities: Str 32, Dex 10, Con 30, Int 4, Wis, 6, Cha 4
Skills: Listen +2, Spot +2
Feats: Alertness, Iron Will, Cleave, Great Cleave, Power Attack, Large and in Charge.
Climate/Terrain: Swamps
Challenge Rating: 10
Treasure: Standard
Alignment: Always Chaotic-neutral
Advancement: 15-24 HD (Gargantuan)
Swamp Trolls are a mutated species of trolls only found within the Black Swamps in Laumakis. There exists a very small number of troll within the swamps, a number normally said to be around 100 specimens. The trolls are trained and used by the Swamp Goblins, who both feed and house them. Since the Swamp Trolls are less intelligent than the common breed of troll, they have difficulties surviving on their own.
The Swamp Trolls are normally 25-30 feet tall with a heavier build than normal trolls. Where a normal troll looks rather thin and gaunt, the Swamp Trolls are always somewhat fat. Their arms are though extremely long, almost reaching the ground.
The hide of a troll is leathery, granting the troll better protection than metal armor. Their skin is a deep green, with pieces of filth and rotten plants hanging of it. Unlike normal trolls, that have a prolonged, thin nose, the Swamp Trolls have a short, wide nose. Their eyes are completely black, lacking any visible pupils. They have black-green hair that dangles from the top of their head. Their hair is covered in filth as well.
The Swamp Trolls are loyal to the Swamp Goblins of Laumakis, acting as living siege engines for the goblins. They normally live in the outskirts of goblin villages, being fed and cleaned by their masters. It’s as if the goblins take pride in their trolls, often painting them with colourful schemes before going into war. The Swamp Trolls are vital to the goblins in many ways, so it’s understandable that the goblins take good care of them. The Laumakian army could have cleaned out the swamps a long time ago if it was not for the huge trolls. When the goblins make raids on human villages and forts, the Swamp Trolls act as siege towers, carrying goblins and placing them on the top of the enemy walls. If the goblins should loose all their trolls in combat, they often flee.
The Swamp Trolls are not evil by themselves. They are controlled by simple emotions, mainly their hunger and their care for the goblins. The trolls feel protective for their goblin “masters”, often going to great lengths to protect them. A troll would never harm a goblin, even if mind-controlled. Should anyone use mind-controlling magic on a Swamp Troll and attempt to make it harm the goblins, the Swamp Troll will be allowed another saving throw even if it failed it’s first saving throw. Even if the magic allows no saving throw, the Swamp Troll can still make one if forced to harm it’s “children”.
The other feeling that controls the Swamp Trolls is their hunger. If offered an endless amount of food, a Swamp Troll can actually eat half it’s weight’s worth. Even when commanded to guard or protect something, the troll will leave it’s post if it smells food.
Combat
Swamp Trolls are tough fighters. They can survive huge amounts of damage and slaying them with regular weapons is almost impossible. Since only fire and acid cause normal damage, Swamp Trolls fear both. Especially fire can scare a Swamp Trolls if it’s large enough. Someone holding a torch isn’t enough to intimidate a troll, yet a bonfire or fire elemental will scare a troll enough for it to stay away.
The trolls have a limited range of tactics they employ in combat. Their favoured tactic is simply to walk up to their opponent and start hitting him until he is dead.