I've run into an odd, and rather lethal, side effect of monsters with Multi-attack. My PCs are currently 4th level, and at one of points in the game where they can quite easily bite off more than they can chew - strong enough to be dangerous, but then not resilient enough to take too much damage. They've started to run into NPCs and Monsters with multiattack, and during last weeks session it nearly led to a couple PC deaths.
What happened was that the enemy would make its attacks all at one PC (all declared at once to save time), hit with several of them, and then knock the PC unconscious with one of the first attacks. Then it becomes lethal - the next hit counts as a critical, because it's against an unconscious target, which then counts as two failed death saves because of how a critical works against an unconscious target. Which then leads to the party panicking, and trying to get the now one save off dying PC back on their feet before their turn.
Has anyone else run into this?, Am I playing this right? and does anyone have any suggestions about it?
The obvious solution is to resolve each attack one at a time, but that get a bit fiddly and time consuming, especially with multiple multi attacking monsters.
What happened was that the enemy would make its attacks all at one PC (all declared at once to save time), hit with several of them, and then knock the PC unconscious with one of the first attacks. Then it becomes lethal - the next hit counts as a critical, because it's against an unconscious target, which then counts as two failed death saves because of how a critical works against an unconscious target. Which then leads to the party panicking, and trying to get the now one save off dying PC back on their feet before their turn.
Has anyone else run into this?, Am I playing this right? and does anyone have any suggestions about it?
The obvious solution is to resolve each attack one at a time, but that get a bit fiddly and time consuming, especially with multiple multi attacking monsters.