Aldarc
Legend
There have been a number of suggestions for the hypothetical warlord to have superiority dice and maneuvers, much in the manner of the battle master. The commonly repeated rationale being akin to the analogy eldritch knight:wizard::battle master:warlord. In other words, the battle master represents a truncated version of the warlord class package within the fighter chassis. As such, the hypothetical warlord would likely expand the maneuvers and superiority dice options of the battle master, albeit in a manner more focused on support. I agree strongly with this basic idea. The difficulty, however, lies with implementation and trying to cross-translate that basic idea to the warlord. So I would like to focus this thread discussion on this one series of related issues regarding superiority dice and maneuvers for the warlord.
The Eldritch Knight gains only 4th level spells max. These spells work much like a wizard. You have cantrips, spell slots, spell levels, and then expended spells are regained following a long rest.
The Battle Master, however, has four superiority dice (max six) that are regained following a short or long rest. These superiority dice are expended when one performs a maneuver and typically are then added to the damage of the integrated roll. There are no "maneuver levels" nor are there "maneuver cantrips." The pool and power of superiority dice simply increases with level. The BM fighter has a set of "known maneuvers" (3 at 3rd level and then 9 at 15th level).
So if we try to effectively reverse-engineer the warlord out of the BM fighter, then a number of basic questions arise.
Maneuvers: Assuming that the list of maneuvers expands, how many maneuvers does a warlord "know" by 20th level? Or is it that the warlord does not "know" maneuvers, as per the BM fighter? (With a limited list of 'known spells' being more akin to the sorcerer, bard, or warlock.) If we view the warlord as the "martial wizard," does this mean that the warlord would instead 'prepare' maneuvers? And again, how many? (Prepared Total = Int + Warlord level?)
Superiority Dice: First, how should a warlord regain their superiority dice? Should it be per short rest, as the BM fighter (and warlock), or should it be per long rest, as per a wizard/cleric? This question has import on the next question: how many superiority dice should a starting and max level warlord have? How should this compare with the BM fighter? Should the warlord only be given enough superiority dice assuming they are refreshed by short/long rests? Or should the warlord be given enough superiority dice assuming that they are a resource only refreshed by exclusively long rests?
Misc. Maneuvers + Dice: With the BM fighter, Superiority Dice are typically expended to activate a maneuver. Should that always be the case? In other words, could there effectively be "maneuver cantrips" that the warlord could use 'at-will' without expending Superiority Dice that would not be construed as overpowered? Also, Superiority Dice are typically, but not always, incorporated into maneuvers by being added to the damage of the Dice role associated with the maneuver? Is that necessarily appropriate for Warlord maneuvers? Or should other mechanics be considered?
The Eldritch Knight gains only 4th level spells max. These spells work much like a wizard. You have cantrips, spell slots, spell levels, and then expended spells are regained following a long rest.
The Battle Master, however, has four superiority dice (max six) that are regained following a short or long rest. These superiority dice are expended when one performs a maneuver and typically are then added to the damage of the integrated roll. There are no "maneuver levels" nor are there "maneuver cantrips." The pool and power of superiority dice simply increases with level. The BM fighter has a set of "known maneuvers" (3 at 3rd level and then 9 at 15th level).
So if we try to effectively reverse-engineer the warlord out of the BM fighter, then a number of basic questions arise.
Maneuvers: Assuming that the list of maneuvers expands, how many maneuvers does a warlord "know" by 20th level? Or is it that the warlord does not "know" maneuvers, as per the BM fighter? (With a limited list of 'known spells' being more akin to the sorcerer, bard, or warlock.) If we view the warlord as the "martial wizard," does this mean that the warlord would instead 'prepare' maneuvers? And again, how many? (Prepared Total = Int + Warlord level?)
Superiority Dice: First, how should a warlord regain their superiority dice? Should it be per short rest, as the BM fighter (and warlock), or should it be per long rest, as per a wizard/cleric? This question has import on the next question: how many superiority dice should a starting and max level warlord have? How should this compare with the BM fighter? Should the warlord only be given enough superiority dice assuming they are refreshed by short/long rests? Or should the warlord be given enough superiority dice assuming that they are a resource only refreshed by exclusively long rests?
Misc. Maneuvers + Dice: With the BM fighter, Superiority Dice are typically expended to activate a maneuver. Should that always be the case? In other words, could there effectively be "maneuver cantrips" that the warlord could use 'at-will' without expending Superiority Dice that would not be construed as overpowered? Also, Superiority Dice are typically, but not always, incorporated into maneuvers by being added to the damage of the Dice role associated with the maneuver? Is that necessarily appropriate for Warlord maneuvers? Or should other mechanics be considered?
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