bolen said:
My question is what plots translate well into a game (and which do not)
i think any plot could potentially translate to a super-hero game, it just depends on the type of game you want to run, and/or the type of group the PCs have created
for example: a D&D-type plot could be:"the PCs discover a plot to kidnap the king (queen, princess, prince, what-have-you) and the PCs must prevent it!"
in a superhero game, the member of the royal family to-be-kidnapped could be anyone of influence or power (President, Senator, pop star...). how the group handles the situation may depend on what type of group they have. a government-sponsored super group (like the Avengers, let's say) could stand out in the open and dare the villains to take action. an outlaw or unsanctioned group (X-Men), would have to wait in the shadows for the villains to take action, and
then react
some more examples from the DMG (pgs 138-9):
55 - Adventurers exploring a dungeon have not returned in a week (the 'major' super group in town has gone missing, and it's up to the PCs to rescue them (this is the basis for the first V&V mod!))
77 - a sorrowful bard tells a tavern tale of his imprisoned companions (other supers unjustly accused - PCs must aquire the evidence to free them! or, creature from another planet/dimension needs help fighting off bad guy who has imprisioned his people!)
10 - a blackguard is organizing monsters in an area (a powerful super-villain is recruiting other super-villains in the city)
22 - a
mirror of opposition has created an evil duplicate of a hero (okay, this one's
too easy

)