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Level Up: Advanced 5th Edition (A5E)
Sunset Riders Fantasy Western! (Campaign Setting thoughts)
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<blockquote data-quote="Steampunkette" data-source="post: 9243307" data-attributes="member: 6796468"><p>[MEDIA=youtube]cCEwUFtjAr4[/MEDIA]</p><p></p><p>Spent over an hour, last night, just laying in bed while "The Ecstasy of Gold" ran through my mind on repeat.</p><p></p><p>Beautiful piece. Amazingly well written. And then about 2/3rds of the way through, this started interfering with it.</p><p></p><p>[MEDIA=youtube]_i0MZSpLptU[/MEDIA]</p><p></p><p>And then I was listening to a Wild Arms-Ecstasy of Gold remix until I finally drifted off.</p><p></p><p>On a slightly related note. My husband came up with a fantastic concept for the setting, last night, and essentially named the setting: Sunset Riders.</p><p></p><p>And sure. Riding off into the Sunset is a hell of an image for a wild west setting. But he added some elements to the concept that changes it dramatically. Firstly: Magic horses.</p><p></p><p>Night Horses are nocturnal. During the waking hours these jet black broncos seek shade or caves to avoid the sun as they sleep. The entire herd work together to stay safe by having a few members basically play lookout. Typically younger members of the herd that keep watch for predators. But once the sun sets, the herd is fully active and thunders across the planes as any horse might do during the day. But their -true- strangeness comes in the twilight hours. For the Night Horses can ride between the land of the living and the land of the dead during the last hours of the day and the start of night. </p><p></p><p>And time and space in the Deadlands don't conform to reality perfectly. A Night Horse can run along the periphery between worlds and wind up hundreds of miles from where they started before the sun is finished setting. It's how the herd travels with the change of the seasons. They ride hard across the dusk as winter comes to the sweeping plains and find themselves near to Lowmoon's lush grasslands.</p><p></p><p>And if half-tamed, they can take a rider along their way.</p><p></p><p>Thus the Sunset Riders. Mostly young men, wiry and thin, expert riders, orphans preferred... are hired on to do "Ride Dusk" to carry important messages across the continent faster than any train could hope to run.</p><p></p><p>Why orphans? Because if you're in the Deadlands when Twilight ends, you and your Night Horse aren't getting out before Dawn... And because time works differently there, well. Dawn may be a night, or it may be a lifetime.</p><p></p><p>Which also lead into the thought of Bandits and Outlaws and the occasional Lawman riding dusk. So if you see someone lope into town on a jet black horse you can't tell if they're just riding a normal horse that happens to be black or a true Night Horse indicating they're -probably- an Outlaw ready to flee into dusk at the drop of a hat.</p><p></p><p>And that introductory "10 Minutes to Midnight" adventure with the Ghost Train? Now it's "10 Minutes of Twilight". The players are riding Night Horses, and the Ghost Train is taking souls from the Deadlands to the Heavens... or Hell. Depending where they get off.</p><p></p><p>Run by Casey Jones. A folk-hero railman who gave his life to save his passengers in a terrible train wreck.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9243307, member: 6796468"] [MEDIA=youtube]cCEwUFtjAr4[/MEDIA] Spent over an hour, last night, just laying in bed while "The Ecstasy of Gold" ran through my mind on repeat. Beautiful piece. Amazingly well written. And then about 2/3rds of the way through, this started interfering with it. [MEDIA=youtube]_i0MZSpLptU[/MEDIA] And then I was listening to a Wild Arms-Ecstasy of Gold remix until I finally drifted off. On a slightly related note. My husband came up with a fantastic concept for the setting, last night, and essentially named the setting: Sunset Riders. And sure. Riding off into the Sunset is a hell of an image for a wild west setting. But he added some elements to the concept that changes it dramatically. Firstly: Magic horses. Night Horses are nocturnal. During the waking hours these jet black broncos seek shade or caves to avoid the sun as they sleep. The entire herd work together to stay safe by having a few members basically play lookout. Typically younger members of the herd that keep watch for predators. But once the sun sets, the herd is fully active and thunders across the planes as any horse might do during the day. But their -true- strangeness comes in the twilight hours. For the Night Horses can ride between the land of the living and the land of the dead during the last hours of the day and the start of night. And time and space in the Deadlands don't conform to reality perfectly. A Night Horse can run along the periphery between worlds and wind up hundreds of miles from where they started before the sun is finished setting. It's how the herd travels with the change of the seasons. They ride hard across the dusk as winter comes to the sweeping plains and find themselves near to Lowmoon's lush grasslands. And if half-tamed, they can take a rider along their way. Thus the Sunset Riders. Mostly young men, wiry and thin, expert riders, orphans preferred... are hired on to do "Ride Dusk" to carry important messages across the continent faster than any train could hope to run. Why orphans? Because if you're in the Deadlands when Twilight ends, you and your Night Horse aren't getting out before Dawn... And because time works differently there, well. Dawn may be a night, or it may be a lifetime. Which also lead into the thought of Bandits and Outlaws and the occasional Lawman riding dusk. So if you see someone lope into town on a jet black horse you can't tell if they're just riding a normal horse that happens to be black or a true Night Horse indicating they're -probably- an Outlaw ready to flee into dusk at the drop of a hat. And that introductory "10 Minutes to Midnight" adventure with the Ghost Train? Now it's "10 Minutes of Twilight". The players are riding Night Horses, and the Ghost Train is taking souls from the Deadlands to the Heavens... or Hell. Depending where they get off. Run by Casey Jones. A folk-hero railman who gave his life to save his passengers in a terrible train wreck. [/QUOTE]
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