I had an idea for a loose campaign background and structure and thought it would be fun to come up with the details here collectively.
One their very first adventure, the PCs end in possession of something extremely valuable. Whatever it is, there are going to be a lot of factions and individuals, from elder dragons to archmages to crime lords to angelic hosts, that are going to want it. The PCs need to keep it out of everyone's hands. Maybe they couldn't give it up if they tried. Maybe they need it to live. I'm not sure.
So if this was the basic idea handed to you as GM, or you were a player in such a game, what should the Thing be? What would be the most fun McGuffin to center such a campaign around? And with that, who would you use as the major players who want to get ahold of it, and how would they aim to do that?
One their very first adventure, the PCs end in possession of something extremely valuable. Whatever it is, there are going to be a lot of factions and individuals, from elder dragons to archmages to crime lords to angelic hosts, that are going to want it. The PCs need to keep it out of everyone's hands. Maybe they couldn't give it up if they tried. Maybe they need it to live. I'm not sure.
So if this was the basic idea handed to you as GM, or you were a player in such a game, what should the Thing be? What would be the most fun McGuffin to center such a campaign around? And with that, who would you use as the major players who want to get ahold of it, and how would they aim to do that?