Summon Undead (Player's Guide to Faerun)

PallidPatience

First Post
So I just recently browsed through the Player's Guide to Faerun, and, noticing that the book had been written back in 3.0, I looked up the errata online. The conversion errata is just a little unclear. Could someone please explain to me how the Summon Undead line of spells works under 3.5 rules?
 

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You summon specified undead creatures from the monster manual.

Summon Undead

1st Level
Human warrior skeleton <Alright, but low level summons never shine]
Kobold zombie < A Stack of HP, little else]

2nd Level
Owlbear skeleton < Good attacks for a 2nd level summon]
Bugbear zombie <6 HD of screening if an owlbear won't fit.

3rd Level
Ghoul < weak, though it could paralyze]
Troll skeleton <Good for clearing mooks]
Ogre zombie <Slow heavy hitter, darn solid]

4th Level
Allip < 1d6 wisdom drain per touch attack will incapacitate foes very quickly]
Ghast < a more competant ghoul]
Wyvern zombie < Ton of HP, but just one attack]

5th Level
Mummy <One shot sight based paralyzing and solid HP & DR]
Shadow < 1d6 Str damge and spawing of shadows]
Vampire spawn < DR, Energy draing, blood draining, charming but if the sun is shining...poof!]
Wight <a joke compared to the vampire spawn, but if the sun is shining...]


Summon Undead Spells

Summon Undead I
Conjuration (Summoning) [Evil]
Level: Blackguard 1, cleric 1, dread necromancer 1, sorcerer/wizard 1
Components: V, S, F/DF
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One summoned creature
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No

This spell functions like summon monster I (see page 285 of the Player's Handbook), except that you summon an undead creature.

Summon undead I conjures one of the creatures from the 1st-level list in the Summon Undead table at right. You choose which creature to summon, and you can change that choice each time you cast the spell. Summoned undead do not count toward the total Hit Dice of undead that you can control with animate dead, plague of undead, or other command undead abilities. No undead creature you summon can have more Hit Dice than your caster level +1.

Focus: A tiny bag, a small candle (not lit), and a carved bone from any humanoid.

Note: The descriptions of the summon undead spells presented here supersede earlier published descriptions.


Summon Undead II
Conjuration (Summoning) [Evil]
Level: Blackguard 2, cleric 2, dread necromancer 2, sorcerer/wizard 2
Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart
This spell functions like summon undead I, except that you can summon one undead from the 2nd-level list or two undead of the same kind from the 1st-level list.

Summon Undead III
Conjuration (Summoning) [Evil]
Level: Blackguard 3, cleric 3, dread necromancer 3, sorcerer/wizard 3
Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart
This spell functions like summon undead I, except that you can summon one undead from the 3rd-level list, two undead of the same kind from the 2nd-level list, or four undead of the same kind from the 1st-level list.

Summon Undead IV
Conjuration (Summoning) [Evil]
Level: Blackguard 4, cleric 4, dread necromancer 4, sorcerer/wizard 4
Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart
This spell functions like summon undead I, except that you can summon one undead from the 4th-level list, two undead of the same kind from the 3rd-level list, or four undead of the same kind from a lower-level list.

Summon Undead V
Conjuration (Summoning) [Evil]
Level: Cleric 5, dread necromancer 5, sorcerer/wizard 5
Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart
This spell functions like summon undead I, except that you can summon one undead from the 5th-level list, two undead of the same kind from the 4th-level list, or four undead of the same kind from a lower-level list.
 
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