Xeviat
Dungeon Mistress, she/her
Hi everyone. Ever since 4th Edition, I've been missing the Summon Monster spell. Now, with the advent of Concentration, it seems like we should have been able to get it, but we didn't. In the 5E PHB, we got the following summoning spells:
Conjure Animals: 3rd level, 1 CR 2, 2 CR 1, 4 CR 1/2, or 8 CR 1/4. Upcast as a 5th level slot for twice as many, 7th level slot for 3 times as many, or 9th level slot for 4 times as many.
Conjure Celestial: 7th level, 1 CR 4. Upcast as a 9th level slot for CR 5.
Conjure Elemental: 5th level, 1 CR 5. Upcast +1 level for +1 CR. Turns hostile if you lose concentration.
Conjure Fey: 6th level, 1 CR 6. Upcast +1 level for +1 CR. Turns hostile if you lose concentration.
Conjure Minor Elementals: 4th level, 1 CR 2, 2 CR 1, 4 CR 1/2, or 8 CR 1/4. Upcast as a 6th level slot for twice as many, or 8th level slot for 3 times as many.
Conjure Woodland Beings: Same as conjure elementals.
Now, with the introduction of the Mystic playtest, we also have:
Shadow Beasts: Effectively 2nd level, 2 CR 1/2 (shadows).
Animate Air, Earth, Fire, or Water: Effectively 5th level, 1 CR 5 (elemental).
Aside from the fact that the mystic's are right off more powerful than the PHB spells, and conjure minor elementals and conjure woodland beings seem weaker on the surface than conjure animals (higher level, same CR), we can see some scaling here. 2 CR X are equal to 1 CR X+1, it would seem. Downscaling Conjure Animals would get us a level 1 spell that could summon 1 CR 1 creature, but that seems quite too powerful.
So the first real question is this: How powerful of a creature should a level 1 character be able to summon? It should't be more powerful than a level 1 character, right?
Playing with the Mystic's baselines, I'm thinking a CR 1/2 would be appropriate for a level 1 (or 2 pp) effect. Scaling with PP or SP, that would give: level 1, CR 1/2; level 2, CR 1; level 2.5 (4 pp) CR 2; level 3, CR 3; level 4, CR 4; level 5, CR 5.
But would being able to drop a CR 1/2 creature into a fight be too good for a 1st level spell? A CR 1/2 creature is about as potent as a PC; a really simple fighter (HP 12, AC 18, Attack +5, Damage 9 (1d8+5) comes in at CR 1. Chromatic Orb does 13.5 (3d8) damage, so a summon would definitely have to do less than that.
Anyone have any thoughts? I'll stop myself here before I start rambling.
Conjure Animals: 3rd level, 1 CR 2, 2 CR 1, 4 CR 1/2, or 8 CR 1/4. Upcast as a 5th level slot for twice as many, 7th level slot for 3 times as many, or 9th level slot for 4 times as many.
Conjure Celestial: 7th level, 1 CR 4. Upcast as a 9th level slot for CR 5.
Conjure Elemental: 5th level, 1 CR 5. Upcast +1 level for +1 CR. Turns hostile if you lose concentration.
Conjure Fey: 6th level, 1 CR 6. Upcast +1 level for +1 CR. Turns hostile if you lose concentration.
Conjure Minor Elementals: 4th level, 1 CR 2, 2 CR 1, 4 CR 1/2, or 8 CR 1/4. Upcast as a 6th level slot for twice as many, or 8th level slot for 3 times as many.
Conjure Woodland Beings: Same as conjure elementals.
Now, with the introduction of the Mystic playtest, we also have:
Shadow Beasts: Effectively 2nd level, 2 CR 1/2 (shadows).
Animate Air, Earth, Fire, or Water: Effectively 5th level, 1 CR 5 (elemental).
Aside from the fact that the mystic's are right off more powerful than the PHB spells, and conjure minor elementals and conjure woodland beings seem weaker on the surface than conjure animals (higher level, same CR), we can see some scaling here. 2 CR X are equal to 1 CR X+1, it would seem. Downscaling Conjure Animals would get us a level 1 spell that could summon 1 CR 1 creature, but that seems quite too powerful.
So the first real question is this: How powerful of a creature should a level 1 character be able to summon? It should't be more powerful than a level 1 character, right?
Playing with the Mystic's baselines, I'm thinking a CR 1/2 would be appropriate for a level 1 (or 2 pp) effect. Scaling with PP or SP, that would give: level 1, CR 1/2; level 2, CR 1; level 2.5 (4 pp) CR 2; level 3, CR 3; level 4, CR 4; level 5, CR 5.
But would being able to drop a CR 1/2 creature into a fight be too good for a 1st level spell? A CR 1/2 creature is about as potent as a PC; a really simple fighter (HP 12, AC 18, Attack +5, Damage 9 (1d8+5) comes in at CR 1. Chromatic Orb does 13.5 (3d8) damage, so a summon would definitely have to do less than that.
Anyone have any thoughts? I'll stop myself here before I start rambling.