Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
suggestion on monster stats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="evilbob" data-source="post: 5293512" data-attributes="member: 9789"><p>KD, a lot of DMs add the specific rider (which is almost entirely spelled out in Mal's question section, actually) that anything that happens "until the end of your next turn" can only happen once for a given character (or twice for the current character if that character has actions left this turn). So no one would be able to take advantage of a daze twice just because they happened to post late one turn and early the next. I would think this takes care of the majority of the issues you brought up.</p><p></p><p>I will concur with LadyLaw that due to the nature of PbP, where most groups only have a few battles per day (over the course of weeks or months), the tactical nature of the game is changed slightly from your standard table rules: but ultimately it's not broken. PCs are given much harder battles, but much more time to plan and consider their move - and going as a group allows for more synergy as well. This definitely helps them deal with tougher encounters. However, the enemies get the same advantage, and by acting as a group they can also turn the tide of battle quickly.</p><p></p><p>Personally I like it; it encourages more tactical play (which I am a fan of, obviously) and it makes the battles more "swingy" than they normally are in 4.0 (but not as swingy as 3.5), which makes them more exciting to me. Also, I will say that my experiences with "home games" as you might call them are closer to LadyLaw's example: n+4 battles are quite difficult, especially if everyone isn't highly optimized (which has not been the case for my group). Needing a 15 or higher to hit makes it really hard to <em>do</em> anything.</p></blockquote><p></p>
[QUOTE="evilbob, post: 5293512, member: 9789"] KD, a lot of DMs add the specific rider (which is almost entirely spelled out in Mal's question section, actually) that anything that happens "until the end of your next turn" can only happen once for a given character (or twice for the current character if that character has actions left this turn). So no one would be able to take advantage of a daze twice just because they happened to post late one turn and early the next. I would think this takes care of the majority of the issues you brought up. I will concur with LadyLaw that due to the nature of PbP, where most groups only have a few battles per day (over the course of weeks or months), the tactical nature of the game is changed slightly from your standard table rules: but ultimately it's not broken. PCs are given much harder battles, but much more time to plan and consider their move - and going as a group allows for more synergy as well. This definitely helps them deal with tougher encounters. However, the enemies get the same advantage, and by acting as a group they can also turn the tide of battle quickly. Personally I like it; it encourages more tactical play (which I am a fan of, obviously) and it makes the battles more "swingy" than they normally are in 4.0 (but not as swingy as 3.5), which makes them more exciting to me. Also, I will say that my experiences with "home games" as you might call them are closer to LadyLaw's example: n+4 battles are quite difficult, especially if everyone isn't highly optimized (which has not been the case for my group). Needing a 15 or higher to hit makes it really hard to [I]do[/I] anything. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
suggestion on monster stats
Top