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<blockquote data-quote="KarinsDad" data-source="post: 5291466" data-attributes="member: 2011"><p>I think this is a matter of the players. People who are really into the game will be checking the boards most of the time on a daily basis (or even more than once per day). People who are not into it as much won't.</p><p></p><p>I'm more concerned with things like "Stun, save ends" where the leader (or leaders, in two games of the three games I am in here, we have two leaders each) give an additional save, possibly with a bonus. In the core game, the stunned PC loses his turn. In the modified game, the stunned PC is often only prevented from doing Opportunity Attacks and still gets his actions in that round. It can really water down the NPCs abilities by doing it this way. Ditto for any effect that save ends and a leader hands out a free save.</p><p></p><p>In the core game, there is a possibility that the leader would go after the enemy that stunned the PC and could give the save anyway, but in the core game (at least those played by extremely savvy tactical players), players often delay so that the most of the PCs go in a group and most of the monsters go in a group anyway. The reason for this is due to the increased synergies when the PCs can focus fire and laying down of multiple effects (even simple things like flank) without any enemy intervention.</p><p></p><p>But, I can definitely see the time advantage. It just makes sense to only do this if you have a slow group and blow it off if you have a fast group.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5291466, member: 2011"] I think this is a matter of the players. People who are really into the game will be checking the boards most of the time on a daily basis (or even more than once per day). People who are not into it as much won't. I'm more concerned with things like "Stun, save ends" where the leader (or leaders, in two games of the three games I am in here, we have two leaders each) give an additional save, possibly with a bonus. In the core game, the stunned PC loses his turn. In the modified game, the stunned PC is often only prevented from doing Opportunity Attacks and still gets his actions in that round. It can really water down the NPCs abilities by doing it this way. Ditto for any effect that save ends and a leader hands out a free save. In the core game, there is a possibility that the leader would go after the enemy that stunned the PC and could give the save anyway, but in the core game (at least those played by extremely savvy tactical players), players often delay so that the most of the PCs go in a group and most of the monsters go in a group anyway. The reason for this is due to the increased synergies when the PCs can focus fire and laying down of multiple effects (even simple things like flank) without any enemy intervention. But, I can definitely see the time advantage. It just makes sense to only do this if you have a slow group and blow it off if you have a fast group. [/QUOTE]
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