Whew! Only one suit left, but I think it really has to wait til tomorrow. Sorry.
[EDIT: Aight. Let's do this.]
Stars (element of Spirit, Truth, Finality, Death)
2: The drawer of the card (and anyone touching them at the time) receives 2hp damage from a "positive energy"/static shock. Their hair stands on end for the next 24 hours.
3: The area surrounding the cardholder seems to darken and chill when they enter for the next 24 hours.
4: A 40' long by 10' high by 4' thick Wall of Shadow appears [where the cardholder desires] within 40' of the master of the Deck. The cardholder only has 4 rounds to decide/select a place before the ability is lost.
5: Five imps appear, each holds a diamond that shimmers with an inner light. The imps disappear in puffs of yellow smoke after throwing the gems at the cardholder the "light gems" shed Light, as the spell. The gems appear valued at 200gp each. The lights in the gems are actually trapped "good souls."
6: A 6HD Wraith appears and attacks everyone in the area.
7: The cardholder receives a +5 Wisdom bonus to all Wis.-based rolls for the next 24 hours.
8: Four JuJu Zombies (2nd level Fighters) appear. 2 with short sword. 2 with maces. Spells: 2 of them know: Sleep, Detect Magic. They will follow the commands of the master of the Deck. These guys, though spontaneously created, are permanent.
9: The cardholder
can not lie. They are physically incapable of speaking anything that is not true. The effect is permanent until a successful Remove Curse is applied.
10: The cardholder has an at will
Cure Light Wounds spell, effective caster level 10, for the following 24 hours.
Rogue: This card displays a shadowy humanoid figure/silhouette. When drawn, the card transforms into a
Lantern of Shadows.
Knight: This card displays a humanoid figure in black plate armor. The visor is down and the banner flying from his lance shows a black spiral. A Death giant appears and will fight for the cardholder without question. If no battle is occurring, the giant will accompany the master of the Deck for up to 24 hours to defend and protect them should the need arise. After engaging in 1 combat, if not slain, the death giant does not disappear, but will turn to attack the Deck holder and their allies.
Advisor: This card displays a dark robed and hooded figure, no discernible face, with an hourglass in one hand and holding a 6-pointed star in the other. It can cast any spells available to a 10th level cleric and/or answer any Lore or History questions posed by the cardholder. It will exist until answering 3 questions or casting 3 spells before disappearing.
Queen: This card displays an elegant pale-skinned raven-haired queen, bedecked in ruby jewels. When drawn, the cardholder is immune to the effects of negative energies or energy drain for the following 24 hours.
King: This card displays a skeletal Lich-king, crowned and with a rotting cloak of ermine. When drawn, the cardholder becomes aware they are able to cast a
Plague Storm [effective caster level 15].
Ace: The person who draws this card feels a strange momentary tingling sensation and nothing more. The next time the person dies, after 3 rounds pass, they will be resurrected.
Ah! And [drumroll please]
The Joker: When drawn a gnome in a brightly color jester's outfit and jester's hat. It cackles and prances for a moment. Bows with a flourish to the owner of the deck. And then on round #3, with a great big toothy smile on its face, it transforms into a Balor...Roll initiative. 