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<blockquote data-quote="Obly99" data-source="post: 9052617" data-attributes="member: 7035194"><p style="text-align: center"><strong><span style="font-size: 26px">Ur-Priest (Cleric Archetype)</span></strong></p><p></p><p><strong>Alter </strong>spellcasting, channel energy; <strong>Replaces</strong> aura, spontaneous casting, domain</p><p></p><p>-----------------------------------------------------------------------------------------------------------------------</p><p><strong>About Ex-Class Archetypes</strong></p><p></p><p>This archetype can be taken by an ex-member of the indicated class immediately upon becoming an ex-member of that class, regardless of character level, replacing some or all of the lost class abilities. If another archetype the character had before she became an ex-member of her class replaces the same ability as the ex-class archetype, she loses the old archetype in favor of the new one; otherwise, she can retain both archetypes as normal. Ex-members of a class with one of the archetypes presented below can gain further levels in the class, even though becoming an ex-member of a class normally prohibits further advancement in the class.</p><p></p><p>While an ex-member of a class can recant her failings and atone for her fall from her original class (typically involving an atonement spell), her acceptance of her ex-class archetype means she must atone both for her initial fall and for further straying from the path. As a result, such a character must be the target of two atonement spells or a similar effect to regain her lost class features. Upon doing so, she immediately loses this archetype and regains her original class (and archetype, if she had one).</p><p></p><p>-----------------------------------------------------------------------------------------------------------------------</p><p>Ur-priests are people who have come to despise the gods (because their original deity died, disappeared, faded from existence because he had too few worshipers, or their god disappointed them because he didn't help them in their hour of need or abandon them). However, a small number of them have learned to tap into divine power and use it for their own needs without praying to or worshiping a deity. Instead, each day they go into a trance and mentally steal the power that gods normally channel to devout clerics. Ur-priests are canny and cunning, never stealing too much power from any one deity, but instead metaphysically slip in, draw out the power they need for their spells, and slip out again. They learn to be resilient toward divine power and creative with the energies that they steal. Ur-priests frequently work alone, although they occasionally find partnerships with members of other classes useful. They do not congregate into anything resembling temples, for they fear that too many of them in one place might draw unwanted divine attention. And of course they rarely associate with clerics or any normal divine spellcasters, whom they see as lackeys and who view them as abominations.</p><p></p><p>This is an ex-class archetype and can be taken by a character immediately upon becoming an ex-cleric.</p><p></p><p><strong>Adaptation:</strong> Secret societies of ur-priests could exist for the express purpose of elevating (or reelevating) someone or something to godhood.</p><p></p><p><strong>Alignment</strong></p><p>An ur-priest cannot be good.</p><p></p><p><strong>Spellcasting</strong></p><p>An ur-priest cast his spell as normal, except that he does not pray for spells, he just takes them. He does not have restrictions on spells with alignments. An ur-priest replace the Divine Focus component of spells he cast from the cleric spell list with Focus and Material components. This alter spellcasting and replace aura and spontaneous casting.</p><p></p><p><strong>Channel Negative Energy (Su)</strong></p><p>An ur-priest can only channel negative energy but gains Command Undead as a bonus feat. This alter channel energy.</p><p></p><p><strong>Divine Spell Resistance (Su)</strong></p><p>At 2nd level, an ur-priest gains spell resistance 8 + his cleric level, but only against non-harmless divine spells and non-harmless spell-like abilities of outsiders. At 8th level, this spell resistance increases to 15 + his cleric level. This replace the domains class feature.</p><p></p><p><strong>Siphon Spell Power (Ex)</strong></p><p>Because they steal whatever power they can, ur-priests learn to manipulate their energy in ways that confound other casters. An ur-priest of 6th level or higher can temporarily sacrifice two (or more) lower-level spell slots (but not an orison) and use those slots to prepare a higher-level spell. The higher-level spell must be of a level the ur-priest can cast. This ability can be used a number of times per day equal to the ur-priest Wisdom modifier. The levels of the lower-level slots are totaled, then reduced to three-quarters (round down) to determine the level of the extra higher-level spell slot. For example, an ur-priest who sacrifices a 3rd-level spell and a 5th-level spell can use that spell slot to prepare an additional 6th-level spell (3 + 5 = 8, and 8 × ¾ = 6).</p><p></p><p><strong>Steal Spell-Like Ability (Su)</strong></p><p>The most powerful ur-priests can use the same techniques that siphon off the gods’ spell power to steal the spell-like abilities of another creature. Once per day, when a creature with spell-like abilities is within 50 feet of a 16th level ur-priest, the ur-priest can choose one of the spell-like abilities of the creature to steal for himself. The ur-priest can use the spell-like ability as often as the creature can, or three times per day, whichever is less. The ur-priest uses his cleric level as his caster level for this spell-like abilities. The ur-priest’s intrinsic understanding of divine magic allows him to modify the concentration checks and save DCs of the stolen spell-like abilities that are normally affected by Charisma to be modified instead by his’s Wisdom modifier. This ability only lasts 24 hours. The creature with the spell-like ability does not lose the ability when the urpriest steals it. If an ur-priest tries to steal a spell-like ability that the creature doesn’t have, or tries to steal an ability that is supernatural rather than spell-like, the attempt automatically fails. For example, if an ur-priest is near a noble salamander, he can steal fireball and use it three times that day or steal dispel magic and use it once that day. If he is near a pit fiend, he could steal greater teleport (self plus 50 lbs. of objects only) and use it three times per day, because the pit fiend can do it at will. He could even steal the pit fiend’s wish ability, but because a pit fiend can only use wish once per year, the ur-priest would be similarly limited. He could not steal that power again from any pit fiend for one year.</p></blockquote><p></p>
[QUOTE="Obly99, post: 9052617, member: 7035194"] [CENTER][B][SIZE=7]Ur-Priest (Cleric Archetype)[/SIZE][/B][/CENTER] [B]Alter [/B]spellcasting, channel energy; [B]Replaces[/B] aura, spontaneous casting, domain ----------------------------------------------------------------------------------------------------------------------- [B]About Ex-Class Archetypes[/B] This archetype can be taken by an ex-member of the indicated class immediately upon becoming an ex-member of that class, regardless of character level, replacing some or all of the lost class abilities. If another archetype the character had before she became an ex-member of her class replaces the same ability as the ex-class archetype, she loses the old archetype in favor of the new one; otherwise, she can retain both archetypes as normal. Ex-members of a class with one of the archetypes presented below can gain further levels in the class, even though becoming an ex-member of a class normally prohibits further advancement in the class. While an ex-member of a class can recant her failings and atone for her fall from her original class (typically involving an atonement spell), her acceptance of her ex-class archetype means she must atone both for her initial fall and for further straying from the path. As a result, such a character must be the target of two atonement spells or a similar effect to regain her lost class features. Upon doing so, she immediately loses this archetype and regains her original class (and archetype, if she had one). ----------------------------------------------------------------------------------------------------------------------- Ur-priests are people who have come to despise the gods (because their original deity died, disappeared, faded from existence because he had too few worshipers, or their god disappointed them because he didn't help them in their hour of need or abandon them). However, a small number of them have learned to tap into divine power and use it for their own needs without praying to or worshiping a deity. Instead, each day they go into a trance and mentally steal the power that gods normally channel to devout clerics. Ur-priests are canny and cunning, never stealing too much power from any one deity, but instead metaphysically slip in, draw out the power they need for their spells, and slip out again. They learn to be resilient toward divine power and creative with the energies that they steal. Ur-priests frequently work alone, although they occasionally find partnerships with members of other classes useful. They do not congregate into anything resembling temples, for they fear that too many of them in one place might draw unwanted divine attention. And of course they rarely associate with clerics or any normal divine spellcasters, whom they see as lackeys and who view them as abominations. This is an ex-class archetype and can be taken by a character immediately upon becoming an ex-cleric. [B]Adaptation:[/B] Secret societies of ur-priests could exist for the express purpose of elevating (or reelevating) someone or something to godhood. [B]Alignment[/B] An ur-priest cannot be good. [B]Spellcasting[/B] An ur-priest cast his spell as normal, except that he does not pray for spells, he just takes them. He does not have restrictions on spells with alignments. An ur-priest replace the Divine Focus component of spells he cast from the cleric spell list with Focus and Material components. This alter spellcasting and replace aura and spontaneous casting. [B]Channel Negative Energy (Su)[/B] An ur-priest can only channel negative energy but gains Command Undead as a bonus feat. This alter channel energy. [B]Divine Spell Resistance (Su)[/B] At 2nd level, an ur-priest gains spell resistance 8 + his cleric level, but only against non-harmless divine spells and non-harmless spell-like abilities of outsiders. At 8th level, this spell resistance increases to 15 + his cleric level. This replace the domains class feature. [B]Siphon Spell Power (Ex)[/B] Because they steal whatever power they can, ur-priests learn to manipulate their energy in ways that confound other casters. An ur-priest of 6th level or higher can temporarily sacrifice two (or more) lower-level spell slots (but not an orison) and use those slots to prepare a higher-level spell. The higher-level spell must be of a level the ur-priest can cast. This ability can be used a number of times per day equal to the ur-priest Wisdom modifier. The levels of the lower-level slots are totaled, then reduced to three-quarters (round down) to determine the level of the extra higher-level spell slot. For example, an ur-priest who sacrifices a 3rd-level spell and a 5th-level spell can use that spell slot to prepare an additional 6th-level spell (3 + 5 = 8, and 8 × ¾ = 6). [B]Steal Spell-Like Ability (Su)[/B] The most powerful ur-priests can use the same techniques that siphon off the gods’ spell power to steal the spell-like abilities of another creature. Once per day, when a creature with spell-like abilities is within 50 feet of a 16th level ur-priest, the ur-priest can choose one of the spell-like abilities of the creature to steal for himself. The ur-priest can use the spell-like ability as often as the creature can, or three times per day, whichever is less. The ur-priest uses his cleric level as his caster level for this spell-like abilities. The ur-priest’s intrinsic understanding of divine magic allows him to modify the concentration checks and save DCs of the stolen spell-like abilities that are normally affected by Charisma to be modified instead by his’s Wisdom modifier. This ability only lasts 24 hours. The creature with the spell-like ability does not lose the ability when the urpriest steals it. If an ur-priest tries to steal a spell-like ability that the creature doesn’t have, or tries to steal an ability that is supernatural rather than spell-like, the attempt automatically fails. For example, if an ur-priest is near a noble salamander, he can steal fireball and use it three times that day or steal dispel magic and use it once that day. If he is near a pit fiend, he could steal greater teleport (self plus 50 lbs. of objects only) and use it three times per day, because the pit fiend can do it at will. He could even steal the pit fiend’s wish ability, but because a pit fiend can only use wish once per year, the ur-priest would be similarly limited. He could not steal that power again from any pit fiend for one year. [/QUOTE]
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