Tequila Sunrise
Adventurer
I understand how stunlocking works in principle, but I've never experienced it in play. So I'm going to run a few 'worst case scenario' epic mock combats, to play test a couple anti-stunlock mechanisms.
My question is: What is the worst case scenario, from a DM's point of view? I'm not going to build complete 28th level PCs with feats and items and whatnot, but I'd like an idea of how much stun power a 28th level party can pack. Can I assume that every encounter/daily attack power involves stun? Half? On average, how many save penalties can one character cram down a monster's throat consistently?
Thanks.
EDIT: See post 29 for play test report!
My question is: What is the worst case scenario, from a DM's point of view? I'm not going to build complete 28th level PCs with feats and items and whatnot, but I'd like an idea of how much stun power a 28th level party can pack. Can I assume that every encounter/daily attack power involves stun? Half? On average, how many save penalties can one character cram down a monster's throat consistently?
Thanks.
EDIT: See post 29 for play test report!
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