Rune
Once A Fool
I run games in a rotating schedule with two other DM/GMs. I've got a block of 6 sessions coming up and I want to run the party through the classic Ravenloft module. Thing is, we're lucky to get 3 hours of solid gaming in a session, and no one in the group is a hard-core hexcrawler, nor dungeoncrawler.
So, I'm looking for ways to condense the module into 6 short sessions, while keeping the dynamic feel of the adventure, as well as other crucial, or at least, iconic, elements. (One of which, by the way, is atmosphere!)
Keep the good, ditch the unnecessary, as it were.
Any thoughts on how to do that?
(Also, for what it's worth, this will be a loose conversion to Next, but that should be no problem--and probably not very relevant to this discussion.)
So, I'm looking for ways to condense the module into 6 short sessions, while keeping the dynamic feel of the adventure, as well as other crucial, or at least, iconic, elements. (One of which, by the way, is atmosphere!)
Keep the good, ditch the unnecessary, as it were.
Any thoughts on how to do that?
(Also, for what it's worth, this will be a loose conversion to Next, but that should be no problem--and probably not very relevant to this discussion.)
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