Carnifex
First Post
So, last night I ran a game set in the Warhammer world, where the band of level 1 PC's had to save a village from an undead assault, discovered that the reason behind the attacks was that a wight in a nearby barrow mound wanted something that had been stolen from him given back, and that a necromancer in the village had stolen the item from the wight.
So they went into the guy's house to get the amulet back, and I managed to spook them quite badly with a set of mirrors through the house that were attuned to the necromancer. Basically, he could peer through any one and see out of any of the others, even firing spells through them.
Anyways, the first time the party saw him peering at them through one of the mirrors, he immediately moved away from the mirror he was looking through - and thus out of their own vision. Now, they got it into their heads that perhaps he was invisible, except he could be seen in the mirrors, still. They were quickly disabused on this notion, but the idea stuck with me.
I think I'm going to add it as a genuine magical quirk. People under the invisibility spell are kinda the opposite of vampires; unseeable normally, but you can see their reflection in a mirror (has to be a proper mirror, not just a highly polished breastplate or whatever). I'm wanting to add more of these kinda quirks, to both give more flavour to magic and add extra ways that magic can be identified and defeated. (The setting is somewhere between low magic and medium magic, depending on where you are, so the party are never really going to have hoards of magical trinkets to help out against spellcasters with). Things that would not necessarily be common knowledge, except to those with arcane training.
Other ideas I've had so far are things like:
Whatever spell you use to change your shape, and no matter what shape you take, you can't change your eyes. They stay the same colour, and also the same appearance (ie catlike, human, or snakelike irises).
Weaving the correct charms around a house with various herbs and bits of twine and beads (takes a Knowledge (Arcana) check, DC 12 to get it right) grants a +2 saving throw bonus vs curses and mind-affecting spells to all within the house.
Anyone got any more cool ideas along these lines?
So they went into the guy's house to get the amulet back, and I managed to spook them quite badly with a set of mirrors through the house that were attuned to the necromancer. Basically, he could peer through any one and see out of any of the others, even firing spells through them.
Anyways, the first time the party saw him peering at them through one of the mirrors, he immediately moved away from the mirror he was looking through - and thus out of their own vision. Now, they got it into their heads that perhaps he was invisible, except he could be seen in the mirrors, still. They were quickly disabused on this notion, but the idea stuck with me.
I think I'm going to add it as a genuine magical quirk. People under the invisibility spell are kinda the opposite of vampires; unseeable normally, but you can see their reflection in a mirror (has to be a proper mirror, not just a highly polished breastplate or whatever). I'm wanting to add more of these kinda quirks, to both give more flavour to magic and add extra ways that magic can be identified and defeated. (The setting is somewhere between low magic and medium magic, depending on where you are, so the party are never really going to have hoards of magical trinkets to help out against spellcasters with). Things that would not necessarily be common knowledge, except to those with arcane training.
Other ideas I've had so far are things like:
Whatever spell you use to change your shape, and no matter what shape you take, you can't change your eyes. They stay the same colour, and also the same appearance (ie catlike, human, or snakelike irises).
Weaving the correct charms around a house with various herbs and bits of twine and beads (takes a Knowledge (Arcana) check, DC 12 to get it right) grants a +2 saving throw bonus vs curses and mind-affecting spells to all within the house.
Anyone got any more cool ideas along these lines?