Marc Radle
Legend

State of Play: Breaking into Professional Game Design, a How-To
CEO and Kobold-in-Chief Wolfgang Baur gives some straight facts on how to get into professional game design.

One of the less obvious elements of the official Kobold Press company goals is the encouragement of new talent. I’m always eager to find people who need that first rung on the ladder.
Sometimes that leads to getting one great idea published. Sometimes it starts a whole career. We spend a lot of time thinking about how to find the best writers and editors.
Why then, does it seem so hard to break into the field, especially with print publication?