Lobo Lurker
First Post
Hi All,
I was going to stick this in DnDChick's thread below... but then I thought that it might be better not to highjack other people's threads (I hate it when that happens to me).
Anyhow, I was wondering if any of you had any ideas as to how one might punch up the non Jedi classes in StarWars D20. Its not that I think they're weak (well... I think some are) but some (like the Fringer, which I can see as a variation on the Scout class.) seem to lack direction and others (Tech Specialist, I'm looking at you!) would seem to be better as system improvements rather than class abilities.
Starwars D20 (like any other D20 game, eh?) is a classed based system. Its not fun when you're leveling your character and you don't 'get' anything for your level up. For the Jedi classes, its not so bad as they either get feats or new abilities. At the very minimum they can improve thier force skills.
But for the non-Jedi classes things are pretty bland. I'm of the mind that EVERY class should get SOMETHING (even if it's insignificant) at level-up.
Another thought I had was to balance the game more in favor of the non-force using classes. In my opinion (and I know my opinion is not corroborated by the 6 movies), a level 15 Scoundrel should be able to take out a level 9 Jedi w/out too many problems. I'm not totally convinced of this, however... I'm mainly just looking for good reasons that the non-force users would want to not play a force using class.
Lastly, has anyone come up with any Force Feats to punch up the Force Adept? Thier class abilities are 'weaker' than the Jedi abilities and they get fewer of them. As well, they can't take the more advanced force feats either (Knight Mind, Master Mind, etc...).
Thoughts? Opinions? Am I completely daft? (okay, don't answer that last one).
I was going to stick this in DnDChick's thread below... but then I thought that it might be better not to highjack other people's threads (I hate it when that happens to me).
Anyhow, I was wondering if any of you had any ideas as to how one might punch up the non Jedi classes in StarWars D20. Its not that I think they're weak (well... I think some are) but some (like the Fringer, which I can see as a variation on the Scout class.) seem to lack direction and others (Tech Specialist, I'm looking at you!) would seem to be better as system improvements rather than class abilities.
Starwars D20 (like any other D20 game, eh?) is a classed based system. Its not fun when you're leveling your character and you don't 'get' anything for your level up. For the Jedi classes, its not so bad as they either get feats or new abilities. At the very minimum they can improve thier force skills.
But for the non-Jedi classes things are pretty bland. I'm of the mind that EVERY class should get SOMETHING (even if it's insignificant) at level-up.
Another thought I had was to balance the game more in favor of the non-force using classes. In my opinion (and I know my opinion is not corroborated by the 6 movies), a level 15 Scoundrel should be able to take out a level 9 Jedi w/out too many problems. I'm not totally convinced of this, however... I'm mainly just looking for good reasons that the non-force users would want to not play a force using class.
Lastly, has anyone come up with any Force Feats to punch up the Force Adept? Thier class abilities are 'weaker' than the Jedi abilities and they get fewer of them. As well, they can't take the more advanced force feats either (Knight Mind, Master Mind, etc...).
Thoughts? Opinions? Am I completely daft? (okay, don't answer that last one).
