Zardnaar
Legend
So I was after 1-2 new players as one of mine e is finishing his NZ holiday and departing back to the UK.
Put out an ad not expecting many replies. In a non D&D space. Got 6 replies. Back and forth for a few days. Figured some would no show and only 1 confirmation so cast summon players late in the day. Then confirmations rolled in.
I chose Stormwrack Isle. LMoP is a modern classic. The essentials kit is the best of the 3 as a product. Decent adventure but perhaps the most complicated.
Stormwrack has a weakest reputation of the three. I was looking through it from the perspective of a newbie player. One of the new players joined the Thursday group and returned for Sunday.
Anyway on the day 7 turned up 1 let me know they couldn't make it. I sold dragons Roost as similar to the Druids Grove in BG 3. Very minor tweaks made eg +1 zombie, ad hocked some dialogue including puns.
So things went really well. Using a jaded cynical eye DoSI isn't a great adventure. The other two are better imho. But LMoP is better imho for more experienced players. It's simpler to run than say DoIP.
But for inexperienced players 5/7 it worked great. I didn't gave to do much to run it. People seemed to be having a good time and we extended the session close to an hour by mutual consent. LMoP is very good but the starting ambush isn't good for new players vs easily dodged zombies. New players still figuring out dice and numbers.
2 players chose preconstructed characters the cleric and paladin. 2 experienced players did their thing and helped the rest. 3 mountain dwarves created uee to the amount of front liners one used a pike. Reach came in useful later on as well.
One player brought his 13 yo kid. I okayed it as I realize it's hard for parents and younger platers to find games. Zombie landed a crit dropping a PC. Kids turn boom healing word on it unprompted and he was delighted to find out he could follow it up with a cantrip. Boom sacred flame the zombie killer. The adventure also had advice to how to sell the effect to new players. Old and jaded it was a nice refresher for me as well.
Ad hoced in some inspiration similar to BG3 backgrounds and a boon to the paladin for resting in Bahumats shrine- a free bless spell.
Almost 5 hour session and they hit level 2. I know people like to start at level 3 or so online but yeah level 1 is fun occasionally. They were chomping at the bit to level up once they realized how close to the milestone they were.
3 mountain dwarves rolled up as well. Dwarf power. They all want to play again but real life might mean one can't make it.
Put out an ad not expecting many replies. In a non D&D space. Got 6 replies. Back and forth for a few days. Figured some would no show and only 1 confirmation so cast summon players late in the day. Then confirmations rolled in.
I chose Stormwrack Isle. LMoP is a modern classic. The essentials kit is the best of the 3 as a product. Decent adventure but perhaps the most complicated.
Stormwrack has a weakest reputation of the three. I was looking through it from the perspective of a newbie player. One of the new players joined the Thursday group and returned for Sunday.
Anyway on the day 7 turned up 1 let me know they couldn't make it. I sold dragons Roost as similar to the Druids Grove in BG 3. Very minor tweaks made eg +1 zombie, ad hocked some dialogue including puns.
So things went really well. Using a jaded cynical eye DoSI isn't a great adventure. The other two are better imho. But LMoP is better imho for more experienced players. It's simpler to run than say DoIP.
But for inexperienced players 5/7 it worked great. I didn't gave to do much to run it. People seemed to be having a good time and we extended the session close to an hour by mutual consent. LMoP is very good but the starting ambush isn't good for new players vs easily dodged zombies. New players still figuring out dice and numbers.
2 players chose preconstructed characters the cleric and paladin. 2 experienced players did their thing and helped the rest. 3 mountain dwarves created uee to the amount of front liners one used a pike. Reach came in useful later on as well.
One player brought his 13 yo kid. I okayed it as I realize it's hard for parents and younger platers to find games. Zombie landed a crit dropping a PC. Kids turn boom healing word on it unprompted and he was delighted to find out he could follow it up with a cantrip. Boom sacred flame the zombie killer. The adventure also had advice to how to sell the effect to new players. Old and jaded it was a nice refresher for me as well.
Ad hoced in some inspiration similar to BG3 backgrounds and a boon to the paladin for resting in Bahumats shrine- a free bless spell.
Almost 5 hour session and they hit level 2. I know people like to start at level 3 or so online but yeah level 1 is fun occasionally. They were chomping at the bit to level up once they realized how close to the milestone they were.
3 mountain dwarves rolled up as well. Dwarf power. They all want to play again but real life might mean one can't make it.
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