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Starship Operations Manual Announced
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<blockquote data-quote="Derren" data-source="post: 7860230" data-attributes="member: 2518"><p>SFs ship combat is lacking not because of tracking all informations is hard or something like that. But because:</p><p>1. There is a clear winning strategy superior to everything else (Turret weapon + Shields) which is so strong that you can throw all encounter guidelines out of the window.</p><p>2. The ship combat is very rigid in how you are supposed to use it and falls apart quickly when you deviate from it (one PC ship vs. one enemy ship, no ship to ground combat at all. When you have a 200 ft. Kaju monster you, according to the rules, have to engage it on foot and not with your ship unless it has ship stats, then it can only be fought by starships).</p><p>3. Most roles on a starship roll the same check round after round as either this action is by far the best or because most of the time its the only action you can take.</p></blockquote><p></p>
[QUOTE="Derren, post: 7860230, member: 2518"] SFs ship combat is lacking not because of tracking all informations is hard or something like that. But because: 1. There is a clear winning strategy superior to everything else (Turret weapon + Shields) which is so strong that you can throw all encounter guidelines out of the window. 2. The ship combat is very rigid in how you are supposed to use it and falls apart quickly when you deviate from it (one PC ship vs. one enemy ship, no ship to ground combat at all. When you have a 200 ft. Kaju monster you, according to the rules, have to engage it on foot and not with your ship unless it has ship stats, then it can only be fought by starships). 3. Most roles on a starship roll the same check round after round as either this action is by far the best or because most of the time its the only action you can take. [/QUOTE]
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Starship Operations Manual Announced
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