What about the Cortosis gauntlets? How do you factor those in?
This is what I am doing (right now) for my upcoming PBP Legacy-era game.
Imperial Knight Armor:[sblock](light armor) Armor Bonus to Ref Defense: +6; Equipment bonus to Fort Defense: --; Max Dex Bonus: +3; Weight 10 kg; Availability: Military, Rare; Imperial Knight armor is lighter, less restrictive ceremonial armor. Imperial Knight armor includes an armored chest-piece, shoulder guards, and cortosis gauntlets that, with training, can parry lightsaber blows. All of this armor is worn over a padded combat jumpsuit. It is issued exclusively to Imperial Knights. If you are ever attacked with a lightsaber and the attacker rolls a 1 on his/her attack roll, the lightsaber hits your Cortosis gauntlets and the lightsaber is immediately deactivated, requiring a full-round action and a DC 20 mechanics check to reactivate.[/sblock]
Imperial Knight PRC:
[sblock]Prerequisites: BAB +7; Trianed Skills: Use the Force; Feats: Armor Proficiency (light), Force Sensitivity, Weapon Proficiency (lightsabers); Talents: Armored Defense; Special: Must be a member of the Imperial Knights, swearing your first loyalty to the Empire and Emperor.
Class as Jedi Knight EXCEPT:
Defense Bonuses: +1 Reflex, +2 Fort, +3 Will
Talents: Selected from the following trees: Armor Specialist, Imperial Knight, Lightsaber Combat, or Lightsaber Forms
Imperial Knight Talent Tree:
Attune Armor: As a full-round action, you may spend a Force Point to attune a suit of armor to the Force, permanently increasing its armor bonus by +2. In addition, the maximum Dexterity bonus of the attuned armor permanently improves by +1. Only you can benefeit from wearing the attuned armor; the benefeits do not apply if someone else dons the armor.
Gauntlet Defense: As a reaction, you can spend a Force Point to negate an attack made against you by a lightsaber. In addition, the lightsaber immediately turns off. To reignite a lightsaber that has been affected by this ability requires a full-round action and a DC 20 Mechanics check. Prerequisite Force Fortification
Force Fortification: As a reaction, you can spend a Force Point to negate a critical hit scored against you and take normal damage instead. You can spend this Force Point even if you've already spent a Force Point earlier in the round.
Lightsaber Guardian: When you are adjacent to an ally who is the target of a melee or ranged attack, you may use your Block, Deflect, or Redirect Shot talents (if you have them) as if you were the target of the attack. If you fail your Use the Force check, you take damage from the attack instead of the original target. Prerequisite: Block or Deflect talent.[/sblock]