D&D 5E Star Spawn (from Lovecraft)

jadrax

Adventurer
Very loosely based upon a pit fiend.


Star Spawn
Huge Aberration, Chaotic Evil
Armor Class 19 (Natural armor)
Hit Points 310 (27d12 + 5)
Speed 40 ft., fly 60 ft., swim 40 ft.
STR 26 (+8) DEX 11 (+0) CON 20 (+5) INT 16 (+3) WIS 19 (+4) CHA 18 (+4)
Saving Throws Dex +6, Con +11, Wis +10
Damage Resistances psychic; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities cold, poison
Condition Immunities charmed, poisoned
Senses truesight 60 ft. passive perception +14
Languages Aklo; telepathy 120 ft.
Challenge 20 (25,000 xp)

Fear Aura. Any creature hostile to the star spawn that starts its turn within 20 feet of the star spawn must make a DC 18 Wisdom saving throw, unless the star spawn is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the star spawns Fear Aura for the next 24 hours.

Innate Spellcasting: The star spawns spellcasting ability is Charisma (spell save DC 18). The star spawn can innately cast the following spells, requiring no material components.
At will: Dissonant Whispers, Dream, Sending
3/day each: Dominate Person, Phantasmal Killer
1/day each: Gate

Overwhelming Mind. Whenever a creature attempts to read a star spawn's mind or otherwise make psychic contact, that creature must make a DC 18 Wisdom saving throw. On a failed save, the attempt is unsuccessful and the creature suffers 3d6 psychic damage and is Stunned for 1d4 rounds. If a creature's saving throw is successful, the creature is immune to the star spawns Overwhelming Mind for the next 24 hours.

Actions
Multiattack: The star spawn makes four attacks: two with its claws and two with its tentacles.
Claw. Melee Weapon Attack: +14 to hit, reach 10 ft. one target. Hit: 21 (3d8 + 8) slashing damage.
Tentacle. Melee Weapon Attack: +14 to hit, reach 10 ft. one target. Hit: 29 (6d6 + 8) bludgeoning damage.

A mountainous form lumbers to life, a hideous creature only accidentally humanoid in shape, its hateful face a writhing mass of tentacles.
 
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That looks about right.

It does feel like it could do with a few more immunities and maybe another language or two.

Just noticed that I never replied to this.

I did do one version that was loaded with immunities, but it seemed not to really fit 5e style. This is the edition were Undead are not immune to Fear after all.

Open to suggestion on languages, although Telepathy makes them pretty moot.
 

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