doctorhook
Legend
A couple weeks ago, I started a thread asking folks' opinion on the best way to use pets/familiars/summoned monsters in 5E. I was looking for a way that balances combat-impact and the action economy with verisimilitude. The conclusion I drew from that discussion was that the best way would be to have pets controlled by the DM as allied NPCs/monsters, and that the owner/controller/summoner of a given pet should be able to issue instructions as a bonus action; the creature would act according to its nature, its ability, and its willingness to follow those instructions, and otherwise the owner does its own thing on its turn.
One of the characters in my game is a FeyChain warlock with a sprite familiar. I really like the approach I settled on above, but I'm curious what anyone else thinks of this: my player will have an NPC sprite ally in virtually every combat, and it will be using its action to fire a sleep-needles from its tiny bow every round. I'm okay with this because I know the sprite is pretty fragile, but I want a second opinion: how broken is this going to be?
Thanks for your input, gang.
One of the characters in my game is a FeyChain warlock with a sprite familiar. I really like the approach I settled on above, but I'm curious what anyone else thinks of this: my player will have an NPC sprite ally in virtually every combat, and it will be using its action to fire a sleep-needles from its tiny bow every round. I'm okay with this because I know the sprite is pretty fragile, but I want a second opinion: how broken is this going to be?
Thanks for your input, gang.