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<blockquote data-quote="Cleon" data-source="post: 6021101" data-attributes="member: 57383"><p><span style="font-size: 15px"><strong>Crab, </strong></span><span style="font-size: 15px"><strong>Lesser </strong></span><span style="font-size: 15px"><strong>Monstrous </strong></span><span style="font-size: 15px"><strong>Crab</strong></span></p><p><span style="font-size: 15px"></span>Tiny Vermin (Aquatic) </p><p>Hit Dice: ½d8 (2 hp) </p><p>Initiative: +0</p><p>Speed: 20 ft. (4 squares)</p><p>Armor Class: 16 (+2 size, +4 natural), touch 12, flat-footed 16</p><p>Base Attack/Grapple: +0/-6</p><p>Attack: Claw +2 melee (1d3-2) </p><p>Full Attack: 2 claws +2 melee (1d3-2) </p><p>Space/Reach: 2½ ft./0 ft.</p><p>Special Attacks: Constrict 2d3-2, improved grab </p><p>Special Qualities: Amphibious, low-light vision, scent, vermin traits </p><p>Saves: Fort +2, Ref +0, Will +0 </p><p>Abilities: Str 6, Dex 11, Con 10, Int —, Wis 11, Cha 2 </p><p>Skills: Hide +12, Spot +4 </p><p>Feats: Weapon Finesse (B)</p><p>Environment: Temperate aquatic </p><p>Organization: Colony (8–16)</p><p>Challenge Rating: 1/4</p><p>Treasure: None </p><p>Alignment: Always neutral </p><p>Advancement: —</p><p>Level Adjustment: —</p><p> </p><p> <span style="font-size: 15px"><strong>Lesser Monstrous Crab, Diminutive</strong></span></p><p>Diminutive Vermin (Aquatic) </p><p>Hit Dice: ¼d8 (1 hp) </p><p>Initiative: +0</p><p>Speed: 20 ft. (4 squares)</p><p>Armor Class: 16 (+4 size, +2 natural), touch 14, flat-footed 16</p><p>Base Attack/Grapple: +0/-11</p><p>Attack: Claw +4 melee (1d2-3) </p><p>Full Attack: 2 claws +4 melee (1d2-3) </p><p>Space/Reach: 1 ft./0 ft.</p><p>Special Attacks: Constrict 2d2-3, improved grab </p><p>Special Qualities: Amphibious, low-light vision, scent, vermin traits </p><p>Saves: Fort +2, Ref +0, Will +0 </p><p>Abilities: Str 4, Dex 11, Con 10, Int —, Wis 11, Cha 2 </p><p>Skills: Hide +16, Spot +4 </p><p>Feats: Weapon Finesse (B)</p><p>Environment: Temperate aquatic </p><p>Organization: Colony (8–16)</p><p>Challenge Rating: 1/6</p><p>Treasure: None </p><p>Alignment: Always neutral </p><p>Advancement: —</p><p>Level Adjustment: — </p><p> </p><p> <em>A </em><em>crab as wide as a</em><em> small </em><em>plate, with powerful pincers.</em></p><p> </p><p>These crustaceans are simply smaller versions of the common monstrous crab. Some are fully grown, but many are juveniles of larger species. These voracious scavengers will eat anything, living or dead, that they come across. An individual crab of this size poses a negligible threat to a healthy humanoid but will feed off the dying or helpless. A large number of crabs sometimes gather into swarms (see the Crab Swarm entry) which are far more dangerous.</p><p> </p><p><span style="font-size: 12px"><strong>COMBAT</strong></span></p><p> A lesser monstrous crab moves towards anything that smells like food and tries to feed off it. It scurries away if it is threatened by a creature larger than itself, but if it is cornered or starving it will fight viciously and tenaciously with its sharp claws. </p><p> </p><p><strong>Constrict (Ex)</strong>: A monstrous crab deals damage equal to twice its normal claw damage plus its Strength bonus on a successful grapple check.</p><p></p><p><strong>Improved Grab (Ex):</strong> If a monstrous crab hits with a claw attack it can attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.</p><p></p><p>Monstrous crabs have a +4 racial bonus on grapple checks.</p><p> </p><p><strong> Skills:</strong> A monstrous crab has a +4 racial bonus on Hide and Spot checks.</p><p></p><p><strong>Note:</strong> Originally appeared as 'Crab Swarm' as offspring of a giant crab. The 'Giant Crab' first appeared in <em>D&D Supplement II: Blackmoor (1975).</em></p><p></p><p><em>Originally found in Return to White Plume Mountain (1999)</em>.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6021101, member: 57383"] [SIZE=4][B]Crab, [/B][/SIZE][SIZE=4][B]Lesser [/B][/SIZE][SIZE=4][B]Monstrous [/B][/SIZE][SIZE=4][B]Crab[/B] [/SIZE]Tiny Vermin (Aquatic) Hit Dice: ½d8 (2 hp) Initiative: +0 Speed: 20 ft. (4 squares) Armor Class: 16 (+2 size, +4 natural), touch 12, flat-footed 16 Base Attack/Grapple: +0/-6 Attack: Claw +2 melee (1d3-2) Full Attack: 2 claws +2 melee (1d3-2) Space/Reach: 2½ ft./0 ft. Special Attacks: Constrict 2d3-2, improved grab Special Qualities: Amphibious, low-light vision, scent, vermin traits Saves: Fort +2, Ref +0, Will +0 Abilities: Str 6, Dex 11, Con 10, Int —, Wis 11, Cha 2 Skills: Hide +12, Spot +4 Feats: Weapon Finesse (B) Environment: Temperate aquatic Organization: Colony (8–16) Challenge Rating: 1/4 Treasure: None Alignment: Always neutral Advancement: — Level Adjustment: — [SIZE=4][B]Lesser Monstrous Crab, Diminutive[/B][/SIZE] Diminutive Vermin (Aquatic) Hit Dice: ¼d8 (1 hp) Initiative: +0 Speed: 20 ft. (4 squares) Armor Class: 16 (+4 size, +2 natural), touch 14, flat-footed 16 Base Attack/Grapple: +0/-11 Attack: Claw +4 melee (1d2-3) Full Attack: 2 claws +4 melee (1d2-3) Space/Reach: 1 ft./0 ft. Special Attacks: Constrict 2d2-3, improved grab Special Qualities: Amphibious, low-light vision, scent, vermin traits Saves: Fort +2, Ref +0, Will +0 Abilities: Str 4, Dex 11, Con 10, Int —, Wis 11, Cha 2 Skills: Hide +16, Spot +4 Feats: Weapon Finesse (B) Environment: Temperate aquatic Organization: Colony (8–16) Challenge Rating: 1/6 Treasure: None Alignment: Always neutral Advancement: — Level Adjustment: — [I]A [/I][I]crab as wide as a[/I][I] small [/I][I]plate, with powerful pincers.[/I] These crustaceans are simply smaller versions of the common monstrous crab. Some are fully grown, but many are juveniles of larger species. These voracious scavengers will eat anything, living or dead, that they come across. An individual crab of this size poses a negligible threat to a healthy humanoid but will feed off the dying or helpless. A large number of crabs sometimes gather into swarms (see the Crab Swarm entry) which are far more dangerous. [SIZE=3][B]COMBAT[/B][/SIZE] A lesser monstrous crab moves towards anything that smells like food and tries to feed off it. It scurries away if it is threatened by a creature larger than itself, but if it is cornered or starving it will fight viciously and tenaciously with its sharp claws. [B]Constrict (Ex)[/B]: A monstrous crab deals damage equal to twice its normal claw damage plus its Strength bonus on a successful grapple check. [B]Improved Grab (Ex):[/B] If a monstrous crab hits with a claw attack it can attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. Monstrous crabs have a +4 racial bonus on grapple checks. [B] Skills:[/B] A monstrous crab has a +4 racial bonus on Hide and Spot checks. [B]Note:[/B] Originally appeared as 'Crab Swarm' as offspring of a giant crab. The 'Giant Crab' first appeared in [I]D&D Supplement II: Blackmoor (1975).[/I] [I]Originally found in Return to White Plume Mountain (1999)[/I]. [/QUOTE]
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