Gish Makai
First Post
Spider Monkey
Large Beast
HD: 4d10+4 (26 hp)
Initiative: +3 (+3 Dex)
Speed: 30 ft, climb 30 ft
AC: 15 (-1 Size, +3 Dex, +3 Natural Armor)
Attacks: 2 Claw +6 (melee); 1 Bite +1 (melee)
Damage: Claw 1d6+4; Bite 1d8+2 and poison
Face/Reach: 5 ft x 10 ft/5 ft
Special Attacks: Poison
Special Qualities: Low-light vision, Darkvision 60 ft., Scent
Saves: Fort +5, Ref +7, Will +1
Abilities: Str 18, Dex 16, Con 13, Int 3, Wis 11, Cha 9
Skills: Climb +14, Hide +5, Move Silently +5, Spot +2
Climate/Terrain: Temperate and warm land, underground
Organization: Solitary or Colony (2-5)
CR: 3
Treasure: None
Alignment: Neutral (Usually)
Advancement Range: 5-9 HD (Large)
Spider Monkeys are the unnatural fusion between animals and vermin. They resemble driders in much aspects to the lower extremities but the top half is completely that of an ape. These powerfully aggressive creatures catch and eat anything that crosses their path.
COMBAT
Spider monkeys do not spin webs so they rely on their natural instincts to hunt prey. The creature prefers to ambush its victim by moving silently in for the kill. It can attack with its claws and a bite.
Poison (Ex): The spider monkey is able to retain the ability to poison its victims with its bite. The poison attacks the strength of its victim (DC 16, 1d6 str).
Skills: *Spider Monkeys gain a +8 racial bonus to Climb checks.
Large Beast
HD: 4d10+4 (26 hp)
Initiative: +3 (+3 Dex)
Speed: 30 ft, climb 30 ft
AC: 15 (-1 Size, +3 Dex, +3 Natural Armor)
Attacks: 2 Claw +6 (melee); 1 Bite +1 (melee)
Damage: Claw 1d6+4; Bite 1d8+2 and poison
Face/Reach: 5 ft x 10 ft/5 ft
Special Attacks: Poison
Special Qualities: Low-light vision, Darkvision 60 ft., Scent
Saves: Fort +5, Ref +7, Will +1
Abilities: Str 18, Dex 16, Con 13, Int 3, Wis 11, Cha 9
Skills: Climb +14, Hide +5, Move Silently +5, Spot +2
Climate/Terrain: Temperate and warm land, underground
Organization: Solitary or Colony (2-5)
CR: 3
Treasure: None
Alignment: Neutral (Usually)
Advancement Range: 5-9 HD (Large)
Spider Monkeys are the unnatural fusion between animals and vermin. They resemble driders in much aspects to the lower extremities but the top half is completely that of an ape. These powerfully aggressive creatures catch and eat anything that crosses their path.
COMBAT
Spider monkeys do not spin webs so they rely on their natural instincts to hunt prey. The creature prefers to ambush its victim by moving silently in for the kill. It can attack with its claws and a bite.
Poison (Ex): The spider monkey is able to retain the ability to poison its victims with its bite. The poison attacks the strength of its victim (DC 16, 1d6 str).
Skills: *Spider Monkeys gain a +8 racial bonus to Climb checks.