TorgoTheWhite
Explorer
Discussion for some DM tips, tricks, scenarios for "spicing up" combat.
THIS. 100% This! 1000% This.Make the environment matter - make it worth trying something new and engaging with the specific battlefield and scenario.
Boredom happens when combat becomes a generic routine with the battle map being, at most, a collect of soft or hard barriers.
Provide alternate win conditions. "Pull the lever across the room and flush the giant spiders down the drain" or "pull the thorn from the angry lion's paw" can be an exciting change from "turn everything into corpses".
I did a reverse yuan-ti dungeon. PCs managed to get an agreement to "parlay with the leader." They were led blindfolded into the dungeon. Provided slight sensory cues.How about scenarios that have shaken up combat nicely? Like a "gentleman's challenge" or honor challenge? Or specific terrain + situation combos that have proven great? I would think fighting your way to a boat during a flash flood could be great
I like this. I should drop some characters into a cultist dungeon pumped full of magic darkness, maybe with a way to deactivate it. I have a '24 legacy character with Devil's sight. Then it could be a sortof sadistic Darwinian test to find "the chosen one who can see through the eyes of their overlord"I did a reverse yuan-ti dungeon. PCs managed to get an agreement to "parlay with the leader." They were led blindfolded into the dungeon. Provided slight sensory cues.
Revealed map - they were at center surrounded by "black" unknown.
When things went pear-shaped (yuan-ti infighting), PCs had to locate prisoners they were trying to free, then find/create an escape route (drawing on those sensory cues and their own ingenuity) in the thick of combat. Good session.