DND_Reborn
The High Aldwin
Do you have mechanics in place so HD cane be spent on things other than healing? If so, please share! 
I was thinking of allowing players to spend their PC's hit dice to grant a bonus to an ability check, attack roll, or saving throw. The bonus would be equal to the proficiency die ability option in the DMG:
The downside is, of course, you won't have the HD for healing when you rest if you use it as I am suggesting. I would limit it to a number of uses equal to your proficiency bonus per long rest. I think it would be allowed after the roll, but before the outcome is determined. Since you recover half your HD on a long rest, I don't feel like this would be too strong, but my concerns are this stacking with things like superiority dice, etc.
The idea is to provide characters with a limited cost-based resource that would give them a bit of oomph when they really need it.
Thoughts?

I was thinking of allowing players to spend their PC's hit dice to grant a bonus to an ability check, attack roll, or saving throw. The bonus would be equal to the proficiency die ability option in the DMG:
The downside is, of course, you won't have the HD for healing when you rest if you use it as I am suggesting. I would limit it to a number of uses equal to your proficiency bonus per long rest. I think it would be allowed after the roll, but before the outcome is determined. Since you recover half your HD on a long rest, I don't feel like this would be too strong, but my concerns are this stacking with things like superiority dice, etc.
The idea is to provide characters with a limited cost-based resource that would give them a bit of oomph when they really need it.
Thoughts?