All,
I was thinking out loud a few days ago to my 15-year-old gamer son. He was talking about a spell (I think he was talking about some spell in a Warcraft book) and whatever it was that he said got me to thinking about spell prerequisites.
For example, before someone could learn Charm Monster, they'd have to have Charm Person. This sort of thing. Now I know that it could severly hamper some spell selections (a wizard might have to learn all the predecessors before picking Permanent Image, for example).
On the other hand, there's something sensible about this. It's like requiring someone to learn algebra and geometry before multivariable calculus.
So, I thought that spells might come packaged with prerequisites.
Anyone else doing this? Is there something like this already set up in a 3rd party package somewhere?
(Note that I'd probably allow sorcerers to get around this, a little, by allowing them, at the appropriate level, to swap out a spell for the next one in the list.)
Dave
I was thinking out loud a few days ago to my 15-year-old gamer son. He was talking about a spell (I think he was talking about some spell in a Warcraft book) and whatever it was that he said got me to thinking about spell prerequisites.
For example, before someone could learn Charm Monster, they'd have to have Charm Person. This sort of thing. Now I know that it could severly hamper some spell selections (a wizard might have to learn all the predecessors before picking Permanent Image, for example).
On the other hand, there's something sensible about this. It's like requiring someone to learn algebra and geometry before multivariable calculus.
So, I thought that spells might come packaged with prerequisites.
Anyone else doing this? Is there something like this already set up in a 3rd party package somewhere?
(Note that I'd probably allow sorcerers to get around this, a little, by allowing them, at the appropriate level, to swap out a spell for the next one in the list.)
Dave