Sacrosanct
Legend
First a bit of a disclaimer. I fully understand that I tend to lean toward a conservative cautious side when dealing with limited resources, so maybe this observation is just me. But one thing I'm noticing after an extended period of playing 5e now is that spells that require an attack roll are generally avoided during game play, and I was wondering if this were true for others as well.
The reason for this is because of the very limited number of spells you can cast, and if you miss, that slot is wasted. In our games, we easily have 3-5 full encounters before even a short rest is done, and 5-8 encounters before we can do a long rest. If you've only got a total of 6 spell slots, you really can't afford to waste them on a spell that requires an attack roll that you have a good chance on missing with. I'm finding that I almost never cast a spell requiring an attack roll unless I have advantage, or I am pretty sure I will hit (or if it's a cantrip of course).
The reason for this is because of the very limited number of spells you can cast, and if you miss, that slot is wasted. In our games, we easily have 3-5 full encounters before even a short rest is done, and 5-8 encounters before we can do a long rest. If you've only got a total of 6 spell slots, you really can't afford to waste them on a spell that requires an attack roll that you have a good chance on missing with. I'm finding that I almost never cast a spell requiring an attack roll unless I have advantage, or I am pretty sure I will hit (or if it's a cantrip of course).