Patlin
Explorer
Revisions based on comments
Rays of Precise Force
Evocation [Force]
Level: Sor/Wiz 1
Components: V, S
Casting Time: 1 Standard Action
Range: Close (25 ft. plus 5 ft./2 levels)
Effect: One or more rays
Duration: One round/level
Saving Throw: None
Spell Resistance: Yes
This spell enshrouds the casters hand in a nimbus of force. As a standard action, the caster can cause the nimbus to shoot out a very weak but extremely accurate ray of force, which strikes as a ranged touch attack and deals one point of damge to any target it hits. The caster recieves a +2 bonus on his attack roll. This bonus increases by +1 for every 2 caster levels, to a maximum of +10 at level 16 or higher. The nimbus dissipates at the end of the duration, or once the character has used it to shoot 15 rays of precise force.
Disturb Equilibrium
Enchantment (Compulsion) [Mind Affecting]
Level: Sor/Wiz 1
Components: V, S
Casting Time: 1 Standard Action
Range: Close (25 ft. plus 5 ft./2 levels)
Targets: One or more creatures, no two of which may be more than 30' apart
Duration: One round/level
Saving Throw: Will Negates
Spell Resistance: Yes
The subject becomes dizzy, losing its dexterity bonus to AC and taking a -5 penalty on balance checks. Each round on its turn, as a move action, an effected creature may make a new saving throw to end the effect.
Rays of Precise Force
Evocation [Force]
Level: Sor/Wiz 1
Components: V, S
Casting Time: 1 Standard Action
Range: Close (25 ft. plus 5 ft./2 levels)
Effect: One or more rays
Duration: One round/level
Saving Throw: None
Spell Resistance: Yes
This spell enshrouds the casters hand in a nimbus of force. As a standard action, the caster can cause the nimbus to shoot out a very weak but extremely accurate ray of force, which strikes as a ranged touch attack and deals one point of damge to any target it hits. The caster recieves a +2 bonus on his attack roll. This bonus increases by +1 for every 2 caster levels, to a maximum of +10 at level 16 or higher. The nimbus dissipates at the end of the duration, or once the character has used it to shoot 15 rays of precise force.
Disturb Equilibrium
Enchantment (Compulsion) [Mind Affecting]
Level: Sor/Wiz 1
Components: V, S
Casting Time: 1 Standard Action
Range: Close (25 ft. plus 5 ft./2 levels)
Targets: One or more creatures, no two of which may be more than 30' apart
Duration: One round/level
Saving Throw: Will Negates
Spell Resistance: Yes
The subject becomes dizzy, losing its dexterity bonus to AC and taking a -5 penalty on balance checks. Each round on its turn, as a move action, an effected creature may make a new saving throw to end the effect.