RenleyRenfield
Explorer
So most RPGs seem to use "Rotes". In my question here a Rote is a spell that is self contained rule that fits into the larger overall game system. A good example of this is D&D, such as Fireball spell. For the most part, all of what you need to cast Fireball in D&D is in the Fireball spell rule. It may interact with burning rules in the game, but in general there are few to 0 options. You cast Fireball, it does X damage, it hits X area, and it causes X saving throw. It's the same every time, no options. In some cases there is not even a roll to cast the spell, it just is expended and does its thing.
Then I see a few other games use "Dynamic". Dynamic in my question here is closer to Mage the Awakening. Where you get a set of Themes such as Life or Death or Fire or whatever. And you pair that with the effects you want such as Harm, Area, Number of Targets, Duration and so on. The player picks and chooses what they want, this modifies their dice roll to cast the spell. There is always a roll as it determines if this mixed choice spell goes off.
There are variations of each...
So the question is = Which do you prefer?
- Rotes are a "catalog of spells ready to use, but often static or limited in use."
- Dynamic are a "smorgasbord of options that you have to calculate mid-play, but are highly customizable."
And also = which system does each best? (out of any, not just Mage and D&D)
...
I am also up for other systems that wildly differ from these, so what game did that in such a way that it was significantly better play that Rotes or Dynamic?
Then I see a few other games use "Dynamic". Dynamic in my question here is closer to Mage the Awakening. Where you get a set of Themes such as Life or Death or Fire or whatever. And you pair that with the effects you want such as Harm, Area, Number of Targets, Duration and so on. The player picks and chooses what they want, this modifies their dice roll to cast the spell. There is always a roll as it determines if this mixed choice spell goes off.
There are variations of each...
So the question is = Which do you prefer?
- Rotes are a "catalog of spells ready to use, but often static or limited in use."
- Dynamic are a "smorgasbord of options that you have to calculate mid-play, but are highly customizable."
And also = which system does each best? (out of any, not just Mage and D&D)
...
I am also up for other systems that wildly differ from these, so what game did that in such a way that it was significantly better play that Rotes or Dynamic?
Last edited: