Dragongrief
Explorer
I'm looking at removing classes from my game, and am trying to figure out balance on one key combination: multiple attacks and spell-casting.
Assuming someone could take both full spell-casting and multiple attacks, what would be the concerns for balance?
*Unless other abilities are in play, you can only do one or the other in a given turn.
*Only a few spells directly enhance your physical attacks, and they can generally be cast on allies, so someone else could do it if you couldn't. Hex and Hunter's Mark seem to be the most likely for abuse, but those classes already have multi-attack options.
Is there anything I'm missing?
Assuming someone could take both full spell-casting and multiple attacks, what would be the concerns for balance?
*Unless other abilities are in play, you can only do one or the other in a given turn.
*Only a few spells directly enhance your physical attacks, and they can generally be cast on allies, so someone else could do it if you couldn't. Hex and Hunter's Mark seem to be the most likely for abuse, but those classes already have multi-attack options.
Is there anything I'm missing?