We have always played SR like saves: if you want a spell, the caster doesn't roll resistance. This is the way every group I've played in has played (including convensions and tournaments).
Now, I'm reading the SRD, and I find this
Akay so far, if someone chooses to resist the spell, you have to roll for spell resistance. The way we've always played.
But what about:
Now, I'm reading the SRD, and I find this
If your spell is being resisted by a creature with spell resistance, you must make a caster level check (1d20 + caster level) at least equal to the creature’s spell resistance for the spell to affect that creature.
Akay so far, if someone chooses to resist the spell, you have to roll for spell resistance. The way we've always played.
But what about:
The terms “object” and “harmless” mean the same thing for spell resistance as they do for saving throws. A creature with spell resistance must voluntarily lower the resistance (a standard action) in order to be affected by a spell noted as harmless. In such a case, you do not need to make the caster level check described above.Huh? I have to use a standard action to get a spell that is marked as "harmless?" How is that like a saving throw?
So, Cure X Wounds is also SR:harmless, so I have to spend a standard action to get cured??? I don't think I've ever seen anyone play it that way.
But it gets weirder, Bull's Strength is marked as SR: harmless, so I have to spend a standard action to get BS'd; but Cat's Grace is just SR, so I guess I don't have to lower resistance for that one.
What is going on here?