Nail said:
Patryn, I don't get it. Could you re-explain?
Certainly! But first ...
As an aside, I've always wondered why, if weapon special abilities are stackable, I don't see more doubly or triply flaming weapons (+2d6 or +3d6 fire).
Good question. I believe there was, once, in a published WotC adventure, a fire giant with a +1 Flaming [x3] Battleaxe.
I assume most people want to have Flaming and Shocking, rather than Flaming [x2], because it's more flexible.
Me said:
There's nothing preventing you from getting it placed on a weapon multiple times, unless the ability itself says it cannot be stacked multiple times.
My assumption is that, like the skill bonus armor enhancements, the increase in price is pre-calculated into the price of the ability, and therefore adding two would not cost more than adding 1 times 2.
Ok, from the top:
Unless an ability says that it can't be applied multiple times - like, say, Keen - then there's no reason to assume that it can only be applied once. Accordingly, feel free to have a Flaming [x2] or [x3] weapon. As with armor, you could conceivably get the Silent Moves (+5 competence bonus to Move Silently checks) placed on it multiple times. However, since like-named bonuses don't stack, you'd just be wasting cash.
Now, if you look at the various skill bonus armor enhancements (Silent Moves [Improved], Slick [Improved], Shadow [Improved], etc., you'll notice that they have a cost of 3,750gp for the non-Improved versions, and 15,00gp for the Improved versions.
The handy-dandy "Magic Item Cost Calculator" table tells us that Competence bonuses to skill checks are priced at Bonus^2 * 100gp. Therefore, a +5 Competence bonus should cost 25 * 100gp, or 2,500gp. Similarly, a +10 Competence bonus should cost 10,000gp.
However, the same table tells us that, if you are putting multiple abilities on a item which takes up a slot, each additional power after the first has a 50% increase in cost.
SRD said:
Multiple Different Abilities: Abilities such as an attack roll bonus or saving throw bonus and a spell-like function are not similar, and their values are simply added together to determine the cost. For items that do take up a space on a character’s body each additional power not only has no discount but instead has a 50% increase in price.
So, what do a +5 and a +10 competence bonus cost when increased by 50%? 3,750gp and 15,000gp, respectively, which exactly equal to the prices given on the table. Thus, these special abilities already incorporate the "Extra Abilities" surcharge.
I imagine that, in a similar fashion, the
spellblade quality already includes the "Extra Abilities" surcharge. Thus, adding one costs 6,000gp, adding two costs 12,000gp, etc. There's no further multiplier, because all relavent multipliers have already been taken into account.