As the Dungeon Master, I already have a lot of work to do rolling attacks and saves for monsters as well as babysitting people and keeping the story interesting.
As a result, I have had to create a tracker with automatic rolls just to keep the pace fast in my game.
With spell DCs, I have to do a ton of rolling and the caster players just sit there doing nothing. This creates a real attention deficit problem in my game.
The philosophy behind spell DCs is that the caster automatically succeeds and it is just up to the targets to dodge. I don't agree with that. Perhaps magic is based on belief. If the targets disbelieve enough, they can reduce the damage and effects of a spell.
Sure a fireball can engulf an area, but perhaps a shield will block all the damage from it as the fire passes over.
I will probably modify spell DCs to just a regular attack roll for the caster.
For example, Shocking Grasp will be the caster's 1d20 roll + his intelligence modifier(his hand is being guided by his magic) + his magic modifier versus 10 + the dexterity modifier + proficiency modifier of the target he is trying to touch.
I will then leave DC rolls to skill checks and other rolls.
As a result, I have had to create a tracker with automatic rolls just to keep the pace fast in my game.
With spell DCs, I have to do a ton of rolling and the caster players just sit there doing nothing. This creates a real attention deficit problem in my game.
The philosophy behind spell DCs is that the caster automatically succeeds and it is just up to the targets to dodge. I don't agree with that. Perhaps magic is based on belief. If the targets disbelieve enough, they can reduce the damage and effects of a spell.
Sure a fireball can engulf an area, but perhaps a shield will block all the damage from it as the fire passes over.
I will probably modify spell DCs to just a regular attack roll for the caster.
For example, Shocking Grasp will be the caster's 1d20 roll + his intelligence modifier(his hand is being guided by his magic) + his magic modifier versus 10 + the dexterity modifier + proficiency modifier of the target he is trying to touch.
I will then leave DC rolls to skill checks and other rolls.