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Special Conversion Thread: Lycanthropes and their ilk
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<blockquote data-quote="Cleon" data-source="post: 7224165" data-attributes="member: 57383"><p><strong>Dire Sheep Working Draft</strong></p><p></p><p>While reviewing the existing Lycanthrope conversions I noticed I'd forgotten to post the final version of the base animal we used for the <strong><a href="https://www.enworld.org/index.php?posts/5446642/" target="_blank">Weresheep</a></strong>, so here it is:</p><p></p><p><strong><span style="font-size: 15px">Sheep, Dire</span></strong></p><p>Large Animal</p><p><strong>Hit Dice:</strong> 4d8+16 (34 hp)</p><p><strong>Initiative:</strong> +0</p><p><strong>Speed:</strong> 40 ft. (8 squares)</p><p><strong>Armor Class:</strong> 13 (-1 size, +4 natural), touch 9, flat-footed 13</p><p><strong>Base Attack/Grapple:</strong> +3/+12</p><p><strong>Attack:</strong> Gore +8 melee (1d8+7) or bite +7 melee (1d6+7)</p><p><strong>Full Attack:</strong> Gore +8 melee (1d8+7) or bite +7 melee (1d6+7)</p><p><strong>Space/Reach</strong> 10 ft./5 ft.</p><p><strong>Special Attacks:</strong> Powerful charge, stampede</p><p><strong>Special Qualities:</strong> Low-light vision</p><p><strong>Saves:</strong> Fort +8, Ref +4, Will +4</p><p><strong>Abilities:</strong> Str 20, Dex 11, Con 18, Int 1, Wis 11, Cha 4</p><p><strong>Skills:</strong> Listen +5, Spot +6</p><p><strong>Feats:</strong> Alertness, Weapon Focus (gore)</p><p><strong>Environment:</strong> Temperate mountains, hills, and plains</p><p><strong>Organization:</strong> Solitary, flock (2-8 plus 50% noncombatants) or herd (2-8 plus 10-100 giant sheep plus 50% noncombatants)</p><p><strong>Challenge Rating:</strong> 2</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 5-8 HD (Large); 9-12 HD (Huge)</p><p><strong>Level Adjustment</strong>: —</p><p></p><p><em>This massive sheep is larger than a horse, with spectacular curled horns.</em></p><p></p><p>Dire sheep are larger more ferocious relatives of giant sheep. They sometimes live in mixed herds with their lesser cousins, in which case they are often mistaken for giant rams as male and female dire sheep both have huge spiral horns.</p><p></p><p>A dire sheep is 10 to 12 feet long, stands about 6 feet at the shoulder and weighs 2000 to 3000 pounds.</p><p></p><p><strong>COMBAT</strong></p><p>Dire sheep are far more aggressive than giant sheep. They usually flee creatures that appear to be powerful predators but often charge opponents they believe are threatening them or other members of their flock. Dire sheep are willing to defend their flock to the death.</p><p></p><p><strong>Powerful Charge (Ex):</strong> When a dire sheep charges, its gore attack deals 2d8+10 points of damage.</p><p></p><p><strong>Stampede (Ex):</strong> A frightened flock of dire sheep flees as a group in a random direction (but always away from the perceived source of danger). They literally run over anything of Large size or smaller that gets in their way, dealing 1d12 points of damage for each five sheep in the flock (Reflex DC 17 half). The save DC is Strength-based.</p></blockquote><p></p>
[QUOTE="Cleon, post: 7224165, member: 57383"] [b]Dire Sheep Working Draft[/b] While reviewing the existing Lycanthrope conversions I noticed I'd forgotten to post the final version of the base animal we used for the [B][URL="https://www.enworld.org/index.php?posts/5446642/"]Weresheep[/URL][/B], so here it is: [B][SIZE=4]Sheep, Dire[/SIZE][/B] Large Animal [B]Hit Dice:[/B] 4d8+16 (34 hp) [B]Initiative:[/B] +0 [B]Speed:[/B] 40 ft. (8 squares) [B]Armor Class:[/B] 13 (-1 size, +4 natural), touch 9, flat-footed 13 [B]Base Attack/Grapple:[/B] +3/+12 [B]Attack:[/B] Gore +8 melee (1d8+7) or bite +7 melee (1d6+7) [B]Full Attack:[/B] Gore +8 melee (1d8+7) or bite +7 melee (1d6+7) [B]Space/Reach[/B] 10 ft./5 ft. [B]Special Attacks:[/B] Powerful charge, stampede [B]Special Qualities:[/B] Low-light vision [B]Saves:[/B] Fort +8, Ref +4, Will +4 [B]Abilities:[/B] Str 20, Dex 11, Con 18, Int 1, Wis 11, Cha 4 [B]Skills:[/B] Listen +5, Spot +6 [B]Feats:[/B] Alertness, Weapon Focus (gore) [B]Environment:[/B] Temperate mountains, hills, and plains [B]Organization:[/B] Solitary, flock (2-8 plus 50% noncombatants) or herd (2-8 plus 10-100 giant sheep plus 50% noncombatants) [B]Challenge Rating:[/B] 2 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 5-8 HD (Large); 9-12 HD (Huge) [B]Level Adjustment[/B]: — [I]This massive sheep is larger than a horse, with spectacular curled horns.[/I] Dire sheep are larger more ferocious relatives of giant sheep. They sometimes live in mixed herds with their lesser cousins, in which case they are often mistaken for giant rams as male and female dire sheep both have huge spiral horns. A dire sheep is 10 to 12 feet long, stands about 6 feet at the shoulder and weighs 2000 to 3000 pounds. [B]COMBAT[/B] Dire sheep are far more aggressive than giant sheep. They usually flee creatures that appear to be powerful predators but often charge opponents they believe are threatening them or other members of their flock. Dire sheep are willing to defend their flock to the death. [B]Powerful Charge (Ex):[/B] When a dire sheep charges, its gore attack deals 2d8+10 points of damage. [B]Stampede (Ex):[/B] A frightened flock of dire sheep flees as a group in a random direction (but always away from the perceived source of danger). They literally run over anything of Large size or smaller that gets in their way, dealing 1d12 points of damage for each five sheep in the flock (Reflex DC 17 half). The save DC is Strength-based. [/QUOTE]
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