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Special Conversion Thread: Lycanthropes and their ilk
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<blockquote data-quote="Cleon" data-source="post: 6494199" data-attributes="member: 57383"><p>That's hardly surprising, as Kelemvor's not a werepanther in FRE3 - he was cured of his curse around the end of FRE2.</p><p></p><p></p><p></p><p>Erm, our current version of the Werepanther doesn't have a hybrid form, so we don't need the references to it.</p><p></p><p>Also, the adventures are quite clear about Kelemvor not being able to transform voluntarily.</p><p></p><p>A more literal translation would be something like the following. I've broken it up into small paragraphs for the sake of clarity:</p><p></p><p><strong>Unusual Curse (Su):</strong> A werepanther's curse of lycanthropy does not follow the normal rules for either a natural or afflicted lycanthrope. Each werepanther has a specific curse, which causes him to involuntarily change into animal form when triggered - the werepanther cannot prevent this transformation using a Control Shape check. Examples of possible curse triggers are given below.</p><p></p><p>Werepanthers do not involuntarily transform to animal form under the full moon (unless that's listed as a curse trigger). </p><p></p><p>If a werepanther is aware of the condtions of his curse, he may choose to deliberately break them to trigger an involuntary transformation.</p><p></p><p>A werepanther may involuntarily transform if injured, using the normal rules for an afflicted lycanthrope (e.g. he must succeed at a Control Shape check each time his hit points are reduced by one-quarter or assume animal form.)</p><p></p><p>A werepanther cannot use Control Shape checks to voluntarily change into wereform, but can attempt to use Control Shape to change from animal form to hybrid form (or vice versa).</p><p></p><p>As with other lycanthropes, a werepanther who is unaware of his condition acts as a panther under the control of the DM; a werepanther that is aware of his conditions retains control of his actions when transformed, and may make Control Shape checks to voluntarily return to humanoid form.</p><p></p><p>In most cases, a werepanther's curse does not spread like a disease via its bite. It may be unique to an individual, carried down the bloodline of a cursed ancestor, passed on to whoever next claims a cursed object, or transmitted to whoever's "closest" to the werepanther when he dies.</p><p></p><p>EXAMPLE CURSE TRIGGERS</p></blockquote><p></p>
[QUOTE="Cleon, post: 6494199, member: 57383"] That's hardly surprising, as Kelemvor's not a werepanther in FRE3 - he was cured of his curse around the end of FRE2. Erm, our current version of the Werepanther doesn't have a hybrid form, so we don't need the references to it. Also, the adventures are quite clear about Kelemvor not being able to transform voluntarily. A more literal translation would be something like the following. I've broken it up into small paragraphs for the sake of clarity: [B]Unusual Curse (Su):[/B] A werepanther's curse of lycanthropy does not follow the normal rules for either a natural or afflicted lycanthrope. Each werepanther has a specific curse, which causes him to involuntarily change into animal form when triggered - the werepanther cannot prevent this transformation using a Control Shape check. Examples of possible curse triggers are given below. Werepanthers do not involuntarily transform to animal form under the full moon (unless that's listed as a curse trigger). If a werepanther is aware of the condtions of his curse, he may choose to deliberately break them to trigger an involuntary transformation. A werepanther may involuntarily transform if injured, using the normal rules for an afflicted lycanthrope (e.g. he must succeed at a Control Shape check each time his hit points are reduced by one-quarter or assume animal form.) A werepanther cannot use Control Shape checks to voluntarily change into wereform, but can attempt to use Control Shape to change from animal form to hybrid form (or vice versa). As with other lycanthropes, a werepanther who is unaware of his condition acts as a panther under the control of the DM; a werepanther that is aware of his conditions retains control of his actions when transformed, and may make Control Shape checks to voluntarily return to humanoid form. In most cases, a werepanther's curse does not spread like a disease via its bite. It may be unique to an individual, carried down the bloodline of a cursed ancestor, passed on to whoever next claims a cursed object, or transmitted to whoever's "closest" to the werepanther when he dies. EXAMPLE CURSE TRIGGERS [/QUOTE]
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