Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Special Conversion Thread: Lycanthropes and their ilk
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 6408946" data-attributes="member: 57383"><p><strong>Werepanther (Forgotten Realms) Original Stats</strong></p><p></p><p><span style="color: #00ffff">There are two sources of information on Forgotten Realms Werepanthers.</span></p><p><span style="color: #00ffff"></span></p><p><span style="color: #00ffff">Firstly, there is a short entry in the New Lycanthropes of the Realms section of <em>Hall of Heroes</em>:</span></p><p></p><p><strong>Werepanthers:</strong> These Lawful Neutral lycanthropes turn into sleek black panthers or slim, athletic humans with dark hair and a slight trace of elven features. It is unknown which is the werepanther’s real form (50% chance either way). Werepanthers move silently at great speed (12) and climb easily, even when carrying a burden equal to the their weight. Their ebony coats make them difficult to spot in the dark.</p><p></p><p><em>Originally from FR7 - Hall of Heroes (1989)</em>; see the <a href="http://www.enworld.org/forum/showthread.php?299942-Special-Conversion-Thread-Lycanthropes-and-their-ilk&p=6408934&viewfull=1#post6408934" target="_blank"><strong>FR7 Lycanthropes</strong></a> post for generic stats.</p><p></p><p><span style="color: #00ffff"> Secondly, there are writeups of Kelemvor Lyonsbane, a Werepanther NPC, in <em>FRE1 - Shadowdale (1989)</em>, <em>FRE2 - Tantras (1989)</em> and <em>FR7 - Hall of Heroes (1989).</em></span></p><p><span style="color: #00ffff"></span></p><p><span style="color: #00ffff">Statwise, the FRE1 & FRE2 Kelemvor is a 5th level Lawful Neutral human fighter with unusually good ability scores (Str 17, Int 15, Wis 13, Dex 16, Con 18, Cha 14) and 44 hit points. His entry has this to say about his lycanthropy:</span></p><p></p><p>Kelemvor is a fierce fighter whose natural fighting skills are more than a match for most foes. He does not shy away from attacking foes who outnumber him tenfold. He is a were-panther, and his lycanthropic abilities, such as immunity to normal weapons, apparently extend in a weakened form to his human shape. While he takes damage from normal weapons, he regenerates from their effects at the rate of 2 points per round.</p><p></p><p>Due to a twisted permutation in the “family curse,” Kelemvor must be paid to perform any deed not in his own best interest. (The original lycanthrope could not take money for any such altruism.) Otherwise, he becomes a panther until he draws blood.</p><p></p><p>Since Kelemvor cannot control his transformation into a panther, his lycanthropy rarely works to his advantage. In battle, however, Kelemvor’s panther form is terrifyingly vicious. The werepanther attacks as a 5 Hit Die monster, striking with the claws on its two front paws for 1d4 each, and biting for 1d8 damage. Moreover, the werepanther is considered to have 18/94 Strength, for the purposes of hitting and damage bonuses (+2, +5).</p><p></p><p>The werepanther can only be harmed by silver or magical weapons of at least +1 bonus. It possesses keen night vision that enables it to see in near-lightless conditions, acute hearing, and a precise sense of smell.</p><p></p><p><em>Originally from FR<em>E1 - Shadowdale</em> (1989)</em>;</p><p></p><p><span style="color: #00ffff"> The FR7 version of Kelemvor is also a 5th level LN human fighter, but his stats are very different (Str: 18/94, Int: 7, Wis: 7, Dex: 12, Con: 17, Cha:13). The entry goes on to considerably greater length about his history than the FRE1 & 2 versions, and has the following statistical information on his lycanthropic condition:</span></p><p></p><p><strong>Languages:</strong> Human, Panther.</p><p></p><p>Kelemvor is a fierce fighter whose natural fighting skills are more than a match for most foes. He does not shy away from attacking foes who outnumber him tenfold. His lycanthropic abilities apparently extend to his human form. Although he can suffer wounds from normal weapons, he soon shrugs off their effects. Kelemvor simply considers himself to be a fast healer.</p><p></p><p>Kelemvor cannot control his transformation into a panther, so his lycanthropy rarely works to his advantage. In battle, however, Kelemvor’s panther form is terrifyingly vicious. The werepanther attacks as a 5 Hit Die monster, striking with the claws on its two front paws, doing 1d4 points damage for each paw. The werepanther will also bite for 1d8 points of damage.</p><p></p><p>The werepanther can only be harmed by silver or magical weapons of at least +1. It possesses keen night vision that enables it to see in near-lightless conditions, acute hearing, and a sensitive sense of smell.</p><p></p><p><strong>Appearance:</strong> *human appearance deleted*</p><p>His panther form is physically identical to a black panther.</p><p></p><p><strong>Personality:</strong> *human personality deleted*</p><p>The werepanther form is more animalistic in its behavior, but retains enough of Kelemvor’s memories that it will not attack Kelemvor’s friends or allies. Kelemvor himself has only dim memories of what the panther does or feels.</p><p></p><p><em>Originally from FR7 - Hall of Heroes (1989)</em>.</p><p></p><p><span style="color: #00ffff">I've omitted some information about the nature of the family curse that turned Kelemvor into a werepanther, since that's specific to him - basically an ancestor abandoned a sorcerer to die so he could go looting, so he was cursed to turn into a panther if he did anything for profit, but the curse has since mutated so Kelemvor becomes a panther if he does something for free.</span></p></blockquote><p></p>
[QUOTE="Cleon, post: 6408946, member: 57383"] [b]Werepanther (Forgotten Realms) Original Stats[/b] [COLOR=#00ffff]There are two sources of information on Forgotten Realms Werepanthers. Firstly, there is a short entry in the New Lycanthropes of the Realms section of [I]Hall of Heroes[/I]:[/COLOR] [B]Werepanthers:[/B] These Lawful Neutral lycanthropes turn into sleek black panthers or slim, athletic humans with dark hair and a slight trace of elven features. It is unknown which is the werepanther’s real form (50% chance either way). Werepanthers move silently at great speed (12) and climb easily, even when carrying a burden equal to the their weight. Their ebony coats make them difficult to spot in the dark. [I]Originally from FR7 - Hall of Heroes (1989)[/I]; see the [URL="http://www.enworld.org/forum/showthread.php?299942-Special-Conversion-Thread-Lycanthropes-and-their-ilk&p=6408934&viewfull=1#post6408934"][B]FR7 Lycanthropes[/B][/URL] post for generic stats. [COLOR=#00ffff] Secondly, there are writeups of Kelemvor Lyonsbane, a Werepanther NPC, in [I]FRE1 - Shadowdale (1989)[/I], [I]FRE2 - Tantras (1989)[/I] and [I]FR7 - Hall of Heroes (1989).[/I] Statwise, the FRE1 & FRE2 Kelemvor is a 5th level Lawful Neutral human fighter with unusually good ability scores (Str 17, Int 15, Wis 13, Dex 16, Con 18, Cha 14) and 44 hit points. His entry has this to say about his lycanthropy:[/COLOR] Kelemvor is a fierce fighter whose natural fighting skills are more than a match for most foes. He does not shy away from attacking foes who outnumber him tenfold. He is a were-panther, and his lycanthropic abilities, such as immunity to normal weapons, apparently extend in a weakened form to his human shape. While he takes damage from normal weapons, he regenerates from their effects at the rate of 2 points per round. Due to a twisted permutation in the “family curse,” Kelemvor must be paid to perform any deed not in his own best interest. (The original lycanthrope could not take money for any such altruism.) Otherwise, he becomes a panther until he draws blood. Since Kelemvor cannot control his transformation into a panther, his lycanthropy rarely works to his advantage. In battle, however, Kelemvor’s panther form is terrifyingly vicious. The werepanther attacks as a 5 Hit Die monster, striking with the claws on its two front paws for 1d4 each, and biting for 1d8 damage. Moreover, the werepanther is considered to have 18/94 Strength, for the purposes of hitting and damage bonuses (+2, +5). The werepanther can only be harmed by silver or magical weapons of at least +1 bonus. It possesses keen night vision that enables it to see in near-lightless conditions, acute hearing, and a precise sense of smell. [I]Originally from FR[I]E1 - Shadowdale[/I] (1989)[/I]; [COLOR=#00ffff] The FR7 version of Kelemvor is also a 5th level LN human fighter, but his stats are very different (Str: 18/94, Int: 7, Wis: 7, Dex: 12, Con: 17, Cha:13). The entry goes on to considerably greater length about his history than the FRE1 & 2 versions, and has the following statistical information on his lycanthropic condition:[/COLOR] [B]Languages:[/B] Human, Panther. Kelemvor is a fierce fighter whose natural fighting skills are more than a match for most foes. He does not shy away from attacking foes who outnumber him tenfold. His lycanthropic abilities apparently extend to his human form. Although he can suffer wounds from normal weapons, he soon shrugs off their effects. Kelemvor simply considers himself to be a fast healer. Kelemvor cannot control his transformation into a panther, so his lycanthropy rarely works to his advantage. In battle, however, Kelemvor’s panther form is terrifyingly vicious. The werepanther attacks as a 5 Hit Die monster, striking with the claws on its two front paws, doing 1d4 points damage for each paw. The werepanther will also bite for 1d8 points of damage. The werepanther can only be harmed by silver or magical weapons of at least +1. It possesses keen night vision that enables it to see in near-lightless conditions, acute hearing, and a sensitive sense of smell. [B]Appearance:[/B] *human appearance deleted* His panther form is physically identical to a black panther. [B]Personality:[/B] *human personality deleted* The werepanther form is more animalistic in its behavior, but retains enough of Kelemvor’s memories that it will not attack Kelemvor’s friends or allies. Kelemvor himself has only dim memories of what the panther does or feels. [I]Originally from FR7 - Hall of Heroes (1989)[/I]. [COLOR=#00ffff]I've omitted some information about the nature of the family curse that turned Kelemvor into a werepanther, since that's specific to him - basically an ancestor abandoned a sorcerer to die so he could go looting, so he was cursed to turn into a panther if he did anything for profit, but the curse has since mutated so Kelemvor becomes a panther if he does something for free.[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Special Conversion Thread: Lycanthropes and their ilk
Top