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Special Conversion Thread: Lycanthropes and their ilk
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<blockquote data-quote="Cleon" data-source="post: 6408934" data-attributes="member: 57383"><p><strong>Generic Stats for Lycanthropes from Hall of Heroes</strong></p><p></p><p><strong><span style="font-size: 15px">New Lycanthropes in The Realms</span></strong></p><p></p><p>The magical energies unleashed during the divine crisis had a peculiar side effect. As the crisis abated, reports came in of new lycanthropic species. Some were accidentally created when one of these freak maelstroms of pure magic enveloped a human and an animal. The two merged together into a single being with traits of both. A second group included those who remained physically independent but gained the ability to transform into another’s form. A third group appears to have been deliberately created. A fourth group includes those that appeared as a result of long-standing curses; apparently these lycanthropes had always existed, but have only just recently come to light. All the new lycanthropes either fill niches left unoccupied or seem to be intended to specifically oppose known lycanthropic species.</p><p></p><p>Individuals may acquire their lycanthropy in an apparently spontaneous transformation during a time of stress. In such cases, the new lycanthropy is often related to some long dormant factor in that person’s bloodline.</p><p></p><p>Some of these new lycanthropes are listed below. As additional species become known, game masters will have to develop statistics for them. Some guidelines for creating new lycanthropes are:</p><p></p><p>● Climate: Any, but tending toward the animal’s range.</p><p>● Frequency: Rare.</p><p>● Organization: As per normal animal.</p><p>● Active cycle: The lycanthropic form is only present during the night.</p><p>● Diet: As per animal.</p><p>● Intelligence: Any.</p><p>● Treasure: Any.</p><p>● Alignment: Any.</p><p>● Number appearing: As per animal.</p><p>● Armor class: Normal animal AC minus 1d4.</p><p>● Movement: Normal human or animal rate (depending on form).</p><p>● Hit Dice: Lycanthrope hit dice are the sum of normal human and normal animal hit dice.</p><p>● Number of attacks: As per animal.</p><p>● Damage/attack: At least as dangerous as the normal animal.</p><p>● Special attack: As per animal.</p><p>● Special defenses: 90% of new lycanthropic species can only be harmed by silver or magical weapons of +1 or greater.</p><p>● Magic resistance: 90% of new lycanthropic species have no magical resistance.</p><p>● Size: Any hybrid forms are halfway between the human and animal sizes.</p><p>● Morale: Most are steady (11-12) or very steady (13-14).</p><p></p><p><em>Originally from FR7 - Hall of Heroes (1989)</em></p></blockquote><p></p>
[QUOTE="Cleon, post: 6408934, member: 57383"] [b]Generic Stats for Lycanthropes from Hall of Heroes[/b] [B][SIZE=4]New Lycanthropes in The Realms[/SIZE][/B] The magical energies unleashed during the divine crisis had a peculiar side effect. As the crisis abated, reports came in of new lycanthropic species. Some were accidentally created when one of these freak maelstroms of pure magic enveloped a human and an animal. The two merged together into a single being with traits of both. A second group included those who remained physically independent but gained the ability to transform into another’s form. A third group appears to have been deliberately created. A fourth group includes those that appeared as a result of long-standing curses; apparently these lycanthropes had always existed, but have only just recently come to light. All the new lycanthropes either fill niches left unoccupied or seem to be intended to specifically oppose known lycanthropic species. Individuals may acquire their lycanthropy in an apparently spontaneous transformation during a time of stress. In such cases, the new lycanthropy is often related to some long dormant factor in that person’s bloodline. Some of these new lycanthropes are listed below. As additional species become known, game masters will have to develop statistics for them. Some guidelines for creating new lycanthropes are: ● Climate: Any, but tending toward the animal’s range. ● Frequency: Rare. ● Organization: As per normal animal. ● Active cycle: The lycanthropic form is only present during the night. ● Diet: As per animal. ● Intelligence: Any. ● Treasure: Any. ● Alignment: Any. ● Number appearing: As per animal. ● Armor class: Normal animal AC minus 1d4. ● Movement: Normal human or animal rate (depending on form). ● Hit Dice: Lycanthrope hit dice are the sum of normal human and normal animal hit dice. ● Number of attacks: As per animal. ● Damage/attack: At least as dangerous as the normal animal. ● Special attack: As per animal. ● Special defenses: 90% of new lycanthropic species can only be harmed by silver or magical weapons of +1 or greater. ● Magic resistance: 90% of new lycanthropic species have no magical resistance. ● Size: Any hybrid forms are halfway between the human and animal sizes. ● Morale: Most are steady (11-12) or very steady (13-14). [I]Originally from FR7 - Hall of Heroes (1989)[/I] [/QUOTE]
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