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Special Conversion Thread: Lycanthropes and their ilk
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<blockquote data-quote="Cleon" data-source="post: 5748208" data-attributes="member: 57383"><p><strong>Werebison Working Draft</strong></p><p></p><p><span style="font-size: 15px"><strong>Werebison</strong></span></p><p> <strong></strong></p><p><strong><span style="font-size: 12px"> Werebison, Orc Form</span></strong></p><p>Medium Humanoid (Orc, Shapechanger)</p><p><strong>Hit Dice:</strong> 1d8+1 plus 5d8+20 (48 hp)</p><p><strong>Initiative:</strong> +0</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>Armor Class:</strong> 15 (+3 studded leather armour, +2 natural), touch 10, flat-footed 15</p><p><strong>Base Attack/Grapple:</strong> +4/+7</p><p><strong>Attack:</strong> Falchion +7 melee (2d4+4/18-20) or javelin +4 ranged (1d6+3)</p><p><strong>Full Attack:</strong> Falchion +7 melee (2d4+4/18-20) or javelin +4 ranged (1d6+3)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> —</p><p><strong>Special Qualities:</strong> Alternate form, bison empathy, darkvision 60 ft., light sensitivity, low-light vision, scent</p><p><strong>Saves:</strong> Fort +7, Ref +4, Will +2</p><p><strong>Abilities:</strong> Str 17, Dex 11, Con 12, Int 8, Wis 9, Cha 6</p><p><strong>Skills:</strong> Listen +4, Spot +3</p><p><strong>Feats:</strong> Alertness, Endurance, Iron Will (B), Power Attack</p><p><strong>Environment:</strong> Temperate hills or plains</p><p><strong>Organization:</strong> Solitary, pair, or pack (6-10)</p><p><strong>Challenge Rating:</strong> 5</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +3</p><p></p><p><span style="font-size: 12px"><strong>Werebison, Bison Form</strong></span></p><p>Large Humanoid (Orc, Shapechanger)</p><p> <strong>Hit Dice:</strong> 1d8+1 plus 5d8+20 (48 hp)</p><p> <strong>Initiative:</strong> +0</p><p> <strong>Speed:</strong> 40 ft. (8 squares)</p><p> <strong>Armor Class:</strong> 15 (-1 size, +6 natural), touch 9, flat-footed 15</p><p> <strong>Base Attack/Grapple:</strong> +4/+17</p><p> <strong>Attack:</strong> Gore +12 melee (1d8+9)</p><p> <strong>Full Attack:</strong> Gore +12 melee (1d8+9)</p><p> <strong>Space/Reach:</strong> 10 ft./5 ft.</p><p> <strong>Special Attacks:</strong> Curse of lycanthropy, stampede</p><p> <strong>Special Qualities:</strong> Alternate form, bison empathy, damage reduction 10/silver, darkvision 60 ft., light sensitivity, low-light vision, scent</p><p> <strong>Saves:</strong> Fort +10, Ref +4, Will +2</p><p> <strong>Abilities:</strong> Str 29, Dex 11, Con 18, Int 8, Wis 9, Cha 6</p><p> <strong>Skills:</strong> Listen +4, Spot +3</p><p> <strong>Feats:</strong> Alertness, Endurance, Iron Will (B), Power Attack</p><p> <strong>Environment:</strong> Temperate hills or plains</p><p> <strong>Organization:</strong> Solitary, pair, or pack (6-10)</p><p> <strong>Challenge Rating:</strong> 5</p><p> <strong>Treasure:</strong> Standard</p><p> <strong>Alignment:</strong> Always neutral</p><p> <strong>Advancement:</strong> By character class</p><p> <strong>Level Adjustment:</strong> +3</p><p></p><p><span style="font-size: 12px"><strong>Werebison, Hybrid Form</strong></span></p><p>Large Humanoid (Orc, Shapechanger)</p><p> <strong>Hit Dice:</strong> 1d8+1 plus 5d8+20 (48 hp)</p><p> <strong>Initiative:</strong> +0</p><p> <strong>Speed:</strong> 30 ft. (6 squares)</p><p> <strong>Armor Class:</strong> 15 (-1 size, +6 natural), touch 9, flat-footed 15</p><p> <strong>Base Attack/Grapple:</strong> +4/+17</p><p> <strong>Attack:</strong> Slam +12 melee (1d6+9) or falchion +12 (2d6+13)</p><p> <strong>Full Attack:</strong> 2 slams +12 melee (1d6+9) and gore +7 melee (1d8+4); or falchion +12 (2d6+13) and gore +7 melee (1d8+4)</p><p> <strong>Space/Reach:</strong> 10 ft./10 ft.</p><p> <strong>Special Attacks:</strong> Curse of lycanthropy</p><p> <strong>Special Qualities:</strong> Alternate form, bison empathy, damage reduction 10/silver, darkvision 60 ft., light sensitivity, low-light vision, scent</p><p> <strong>Saves:</strong> Fort +10, Ref +4, Will +2</p><p> <strong>Abilities:</strong> Str 29, Dex 11, Con 18, Int 8, Wis 9, Cha 6</p><p> <strong>Skills:</strong> Listen +4, Spot +3</p><p> <strong>Feats:</strong> Alertness, Endurance, Iron Will (B), Power Attack</p><p> <strong>Environment:</strong> Temperate hills or plains</p><p> <strong>Organization:</strong> Solitary, pair, or pack (6-10)</p><p> <strong>Challenge Rating:</strong> 5</p><p> <strong>Treasure:</strong> Standard</p><p> <strong>Alignment:</strong> Always neutral</p><p> <strong>Advancement:</strong> By character class</p><p> <strong>Level Adjustment:</strong> +3</p><p></p><p> <em>A hairy </em><em>creature with a bison-like head atop a sturdy humanoid body. </em></p><p> </p><p>Werebison in humanoid forms tend to have powerful, stocky bodies and more abundant body hair than is usual. They often have large heads on a short, thick neck. Werebisons normally appear stoical, placid creatures but have ferocious tempers if provoked.</p><p> </p><p>The werebison presented here is a 1st-level orc warrior and natural lycanthrope, using the following base ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.</p><p></p><p><strong>COMBAT</strong></p><p></p><p> Werebisons are unpredictable creatures who often have bad tempers. They usually appear peaceful, even lackadaisical, but sometimes attack without warning or apparent reason. A werebison will fight to the death to defend itself or its herd. They prefer to charge into melee, usually in hybrid form, or the bulk of the herd gathers and stampedes to freedom. </p><p></p><p><strong>Alternate Form (Su):</strong> A werebison can assume the form of a bison or a bison-humanoid hybrid.</p><p></p><p><strong>Curse of Lycanthropy (Su):</strong> Any humanoid or giant hit by a werebison's gore attack in hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.</p><p></p><p><strong>Bison Empathy (Ex):</strong> Communicate with bison, and +4 racial bonus on Charisma-based checks against werebison.</p><p></p><p> <strong>Stampede (Ex):</strong> A herd of werebison in animal form can literally run over anything of Large size or smaller that gets in their way, dealing 1d12 points of damage for each five werebison in the herd (Reflex DC 22 half). The save DC is Strength-based. All the werebison in the stampede must make a charge action. The stampede is resolved on the charge action of the werebison with the lowest initiative.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5748208, member: 57383"] [b]Werebison Working Draft[/b] [SIZE=4][B]Werebison[/B][/SIZE] [B] [SIZE=3] Werebison, Orc Form[/SIZE][/B] Medium Humanoid (Orc, Shapechanger) [B]Hit Dice:[/B] 1d8+1 plus 5d8+20 (48 hp) [B]Initiative:[/B] +0 [B]Speed:[/B] 30 ft. (6 squares) [B]Armor Class:[/B] 15 (+3 studded leather armour, +2 natural), touch 10, flat-footed 15 [B]Base Attack/Grapple:[/B] +4/+7 [B]Attack:[/B] Falchion +7 melee (2d4+4/18-20) or javelin +4 ranged (1d6+3) [B]Full Attack:[/B] Falchion +7 melee (2d4+4/18-20) or javelin +4 ranged (1d6+3) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] — [B]Special Qualities:[/B] Alternate form, bison empathy, darkvision 60 ft., light sensitivity, low-light vision, scent [B]Saves:[/B] Fort +7, Ref +4, Will +2 [B]Abilities:[/B] Str 17, Dex 11, Con 12, Int 8, Wis 9, Cha 6 [B]Skills:[/B] Listen +4, Spot +3 [B]Feats:[/B] Alertness, Endurance, Iron Will (B), Power Attack [B]Environment:[/B] Temperate hills or plains [B]Organization:[/B] Solitary, pair, or pack (6-10) [B]Challenge Rating:[/B] 5 [B]Treasure:[/B] Standard [B]Alignment:[/B] Always neutral [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +3 [SIZE=3][B]Werebison, Bison Form[/B][/SIZE] Large Humanoid (Orc, Shapechanger) [B]Hit Dice:[/B] 1d8+1 plus 5d8+20 (48 hp) [B]Initiative:[/B] +0 [B]Speed:[/B] 40 ft. (8 squares) [B]Armor Class:[/B] 15 (-1 size, +6 natural), touch 9, flat-footed 15 [B]Base Attack/Grapple:[/B] +4/+17 [B]Attack:[/B] Gore +12 melee (1d8+9) [B]Full Attack:[/B] Gore +12 melee (1d8+9) [B]Space/Reach:[/B] 10 ft./5 ft. [B]Special Attacks:[/B] Curse of lycanthropy, stampede [B]Special Qualities:[/B] Alternate form, bison empathy, damage reduction 10/silver, darkvision 60 ft., light sensitivity, low-light vision, scent [B]Saves:[/B] Fort +10, Ref +4, Will +2 [B]Abilities:[/B] Str 29, Dex 11, Con 18, Int 8, Wis 9, Cha 6 [B]Skills:[/B] Listen +4, Spot +3 [B]Feats:[/B] Alertness, Endurance, Iron Will (B), Power Attack [B]Environment:[/B] Temperate hills or plains [B]Organization:[/B] Solitary, pair, or pack (6-10) [B]Challenge Rating:[/B] 5 [B]Treasure:[/B] Standard [B]Alignment:[/B] Always neutral [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +3 [SIZE=3][B]Werebison, Hybrid Form[/B][/SIZE] Large Humanoid (Orc, Shapechanger) [B]Hit Dice:[/B] 1d8+1 plus 5d8+20 (48 hp) [B]Initiative:[/B] +0 [B]Speed:[/B] 30 ft. (6 squares) [B]Armor Class:[/B] 15 (-1 size, +6 natural), touch 9, flat-footed 15 [B]Base Attack/Grapple:[/B] +4/+17 [B]Attack:[/B] Slam +12 melee (1d6+9) or falchion +12 (2d6+13) [B]Full Attack:[/B] 2 slams +12 melee (1d6+9) and gore +7 melee (1d8+4); or falchion +12 (2d6+13) and gore +7 melee (1d8+4) [B]Space/Reach:[/B] 10 ft./10 ft. [B]Special Attacks:[/B] Curse of lycanthropy [B]Special Qualities:[/B] Alternate form, bison empathy, damage reduction 10/silver, darkvision 60 ft., light sensitivity, low-light vision, scent [B]Saves:[/B] Fort +10, Ref +4, Will +2 [B]Abilities:[/B] Str 29, Dex 11, Con 18, Int 8, Wis 9, Cha 6 [B]Skills:[/B] Listen +4, Spot +3 [B]Feats:[/B] Alertness, Endurance, Iron Will (B), Power Attack [B]Environment:[/B] Temperate hills or plains [B]Organization:[/B] Solitary, pair, or pack (6-10) [B]Challenge Rating:[/B] 5 [B]Treasure:[/B] Standard [B]Alignment:[/B] Always neutral [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] +3 [I]A hairy [/I][I]creature with a bison-like head atop a sturdy humanoid body. [/I] Werebison in humanoid forms tend to have powerful, stocky bodies and more abundant body hair than is usual. They often have large heads on a short, thick neck. Werebisons normally appear stoical, placid creatures but have ferocious tempers if provoked. The werebison presented here is a 1st-level orc warrior and natural lycanthrope, using the following base ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8. [B]COMBAT[/B] Werebisons are unpredictable creatures who often have bad tempers. They usually appear peaceful, even lackadaisical, but sometimes attack without warning or apparent reason. A werebison will fight to the death to defend itself or its herd. They prefer to charge into melee, usually in hybrid form, or the bulk of the herd gathers and stampedes to freedom. [B]Alternate Form (Su):[/B] A werebison can assume the form of a bison or a bison-humanoid hybrid. [B]Curse of Lycanthropy (Su):[/B] Any humanoid or giant hit by a werebison's gore attack in hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy. [B]Bison Empathy (Ex):[/B] Communicate with bison, and +4 racial bonus on Charisma-based checks against werebison. [B]Stampede (Ex):[/B] A herd of werebison in animal form can literally run over anything of Large size or smaller that gets in their way, dealing 1d12 points of damage for each five werebison in the herd (Reflex DC 22 half). The save DC is Strength-based. All the werebison in the stampede must make a charge action. The stampede is resolved on the charge action of the werebison with the lowest initiative. [/QUOTE]
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